project file on maths in entertainment
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The famous mathematician John von Neumann one said, “In mathematics, you don’t understand things; you just get used to them.” However, I don’t agree with him. I believe that if we develop mathematical things, such as projects, we should definitely have an understanding about how mathematics works.
I believe that these projects will be a huge hit with students or children because most students don’t fully grasp the idea of a math topic when they see it. Projects are a hands-on learning experience which should be included in the schools curriculum.
Below, I have compiled a list of some unique and cool mathematical projects for any blooming mathematicians. So far, I have had a chance to make a few of these projects with my students. As for the rest of them, I am planning to institute them into my curriculum this year. Because life is short, I will show you below some of the easiest instructions available in a link below the description so that you can follow along with students or children.
Makedo Windball
Makedo Windball is a simple, yet unique geometry project. Basically, all you do is assemble simple cardboards and turn them into a kind of art form. The main idea behind the project is actually quite abstract; it shows that there is no truly perfect sphere in this world. In addition, you can prove that spheres are made out of squares, hexagons, or triangles.
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Information and Communication Technologies (ICT) have an increasing influence on the way we interact, learn, and live. The increase in teaching and learning methodologies that are mediated by ICT in the field of education and in the domestic settings encourages the design of new effective technological tools, supported by scientific research and development to improve student learning. The challenge psychology is facing in the education field is to promote those technologies and make them available to the education community. Technologies also would produce attractive items for users and realistic commercial issues for businesses. This also allows an effective transfer for scientific work, providing visibility to Research and Development. In this context, the main aim of the article is to describe the process to get an agreement between Babyradio (a children’s entertainment company: https://babyradio.es/) and our research team, starting a collaborative work between two groups of people (Babyradio’s technical designer and Psychologist-Engineers software designer), in order to create several educative applications (APPs) in the field of early mathematics cognition. The institutional framework of the relationship of the R&D project and a children’s entertainment company is described. The article also focuses on experience in Psychology, Technological Innovation, and Entrepreneurship. In considering the efficiency of the agreement, we present different APPs designed for tablets and smartphone devices, adapted to the different operating systems (IOS, Android, Windows). APPs are designed to instill the cognitive fundamentals associated with early math learning for students aged 4 to 7 years. The study developed after this babyradio-university enterprise agreement contributes to the development of mathematics skills in children, aged 4–7 years, so that they can successfully meet the mathematics school requirements; it also contributes to encouraging a more positive attitude toward mathematics. This study also suggests how the education system and software and educational content developers’ companies would manage verified instructional APPs, with a more realistic commercial perspective
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