Prototypes should only be demonstrated and tested within the team itself
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Let's create something first; we'll figure out what to do with it later.' By following such approach, product team can spend a lot of time working on something that doesn't bring any value. Creating prototypes without a specific purpose often results in a great waste of time.
Each prototype should be created for a reason. That reason might be explaining a specific idea or validating a hypothesis. When a product team knows the reason, this knowledge helps build a prototype that matches that purpose.
Before creating a prototype, designers should ask themselves "What problem do I try to solve by creating this prototype?" Finding a clear answer to this question will make prototyping more focused and help to prevent potential overheads.
PLZ MARK as brain list answer
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"The tone of the question is highly unclear. The question isn't specified properly. However, I'm going to assume that it's a true/false type of question. So, with that assumption, the answer to that question is as follows:
Yes. The statement is completely true. A Prototype needs to be completely demonstrated and tested only within the team. This is because prototypes may contain the sensitive information about the project which would be well hidden in the actual build. So, showing it to someone else other than the developers on project team is not a good step."
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