Q12. Changing behaviour of an
object in changing contest is
called ....
a Inheritance
b Class
c Blueprint
d Polymorphism
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0
Answer:
why why
Explanation:
Answered by
1
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The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. ... The state pattern can be interpreted as a strategy pattern, which is able to switch a strategy through invocations of methods defined in the pattern's interface.
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