Computer Science, asked by VashuAmbrose, 4 months ago

Q12. Changing behaviour of an
object in changing contest is
called ....
a Inheritance
b Class
c Blueprint
d Polymorphism​

Answers

Answered by revincherianbaiju27
0

Answer:

why why

Explanation:

Answered by snehithanarra
1

Answer:

The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. ... The state pattern can be interpreted as a strategy pattern, which is able to switch a strategy through invocations of methods defined in the pattern's interface.

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please mark me as brainliest

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