Section A : Objective Type Questions
1. An _ is an identifiable entity with some characteristics and behaviour
2. can be defined as a software bundle of variables and related methods
and
3. Real world objects encapsulate
4. Objects interact with one another through
5. The data in an object is accessed through the member-functions of the object known as
6. The real world objects are implemented in software form by representing their stato
variables or data items called
7. The _ of the object is represented through functions called methods.
8. The values of data members or member variables at any given point of time determine an object's
is a set of objects that have a common structure and common behaviour.
10. An object is identified by its
11. In _ , objects are defined by defining a class for them.
12. A class is a named software representation for an
13. The _ is an object maker or object factory.
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Explanation :
1. object
2. class
3. state and behaviour
4. functions
5. variables
6. software terms
7. member functions
8. behaviour
9. class
10. data members and member functions
11. java
12. object
13. class
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