short note on skeletal animation
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Skeletal animation is a form of conceptual animation design wherein two individual parts are coordinated: the first one is a skin or surface model, which shows the presentation of a character, and the second one is a set of bones or "skeleton," which is used to drive commands for animation.
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Skeleton Animation is virtually used in all animation systems, where simplified user interfaces allows animators to control complex algorithms. Skeletal animation is the process of taking a skeleton, which consists of a set of interconnected bones, animating it, and then attaching the vertices of a mesh model to the skeleton.
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