Six meaningful favourite game
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Explanation:
The Shinobi Award
I played two fantastic games about a shinobi in 2019. Running around using a combination of stealth and speed to score kills is very much up my alley. Thus it only seemed appropriate that one of said games should walk away with some kind of accolade to sign post the year.
Sekiro: Shadows Die Twice
I really liked Sekiro. And you have to understand that is high praise given how annoyingly difficult the game is. Sekiro doesn’t pull any punches. There’s a way you’re intended to play it and until you figure that out the game is quite happy to repeatedly kill you.
So am I just a masochist? Is that why I liked Sekiro so much?
Well…maybe.
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