English, asked by prakashu3670, 1 year ago

speech on online games

Answers

Answered by Anonymous
49
Over the past two decades, electronic games have become ingrained in our culture. Children’s fixation with these games initially alarmed parents and educators, but educational researchers soon questioned whether the motivation to play could be tapped and harnessed for educational purposes. However, although many claim that educational potential lies within video games, they still have not been universally been regarded as a quality …show more content… 
Another positive that online games bring forth is a decreased amount of violence. Most of the violent games being played off-line are quick action games that require rapid button-pushing. However, because of latency and lag issues these games have had a difficult time being transformed into an online medium. Furthermore, when these type of games are successfully transformed into an online game the number of enemies is drastically decreased. One is no longer playing against a tremendous amount of monsters that have been implemented into the game but rather just a few enemies being played by other humans. This forces one to methodically formulate strategies on how to dominate and beat the other individuals instead of creating an atmosphere of just killing everything in sight.

The final negative factor of video games that online gaming may alleviate is decreased intelligence. Much more constructive thinking is necessary to be successful in online games, mainly because human opponents are more unpredictable and tougher than the monsters in offline games. Also, online games promote computer usage, whereas console games (Nintendo, Sega Genesis, and Sony Play station) have no connection to the computer. Furthermore, online gaming promotes Internet usage.
Answered by tushargupta0691
7

Answer:

Electronic games have been engrained in our culture for the past 20 years. Parents and teachers were originally concerned about their children's obsession with these games, but educational researchers soon began to wonder whether the desire to play could be captured and used for educational purposes. Despite the fact that many people assert that video games have educational potential, they are still not universally considered as having that attribute. additional material

A decrease in violence is another benefit of playing online games. Offline players like to play quick action games that involve pressing buttons quickly. However, these games have had a hard time converting to an online medium due to latency and lag difficulties.

Additionally, the number of adversaries is significantly reduced when these types of games are properly converted into online games. There are now only a few opponents being played by other humans instead of a huge number of creatures that have been incorporated into the game. This challenges one to think strategically rather than just going around killing everything they see in order to control and defeat the other people.

Reduced intelligence is the last drawback of video games that online gaming may help to mitigate. Because human opponents in online games are more unpredictable and stronger than the monsters in offline games, far more positive thinking is required to succeed. Additionally, internet games encourage the use of computers, whereas console games (such as those for the Nintendo, Sega Genesis, and Sony Play Station) do not. Online gaming also encourages Internet use.

#SPJ2

Similar questions