State any two applications of clipping in computer graphics
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Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithmonly draws pixels in the intersection between the clip region and the scene model. Lines and surfaces outside the view volume (aka. frustum) are removed. i hope it will help you
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Applications of clipping:
- For identifying the visible and invisible area in the 3D object. For creating objects using solid modeling. For drawing operations. Operations related to the pointing of an object.
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