Summary for the story "the great universal undo"
Answers
Answer:
Concept:
The Universal Greatness. LE undo Alexander Dillahunt wasn't quite the worst typewriter in the world, but he was close. "Hello, Tommy!" Alexander raised his voice. He grinned. After that, he tapped his phone. Undone would be his final statement if all went well. Mrs. Bieberman exclaimed. Good, Alexander thought. She hadn't noticed! He continued, giddy with anticipation. He took a breath and waited for an answer. Tommy sobbed and began playing his video game while still blubbering. Had Alexander pressed Undo—or was it just his imagination? He couldn't recall anything. Alexander hadn't begun playing video games yet. "Give me a cookie!" This is how Alexander Dillahunt came up with the idea for the Universal Undo. Had Alexander pressed Undo—or was it just his imagination?
Given:
"The Great Universal Undo" has a summary.
Find:
we have to write the summary
Answer:
Alexander Dillahunt came close to being the world's worst typist. That was, nevertheless, acceptable. On a computer, correcting errors was simple, especially if they were spotted early. That was the Undo's allure, Alexander reasoned: a small backwards arrow at the top of the screen that worked magic, allowing the user to return to a more perfect, error-free moment in time. That's how the idea for the Universal Undo came to Alexander Dillahunt. The Universal Undo would do nothing less than "reverse" a person's most recent action. It was straightforward to build a workable model. All Alexander had to do was figure out how to turn a two-dimensional object into a four-dimensional object (by skipping over three-dimensional entirely) and then fit it all inside his smartphone. The global undo was finally ready for a test run after a few weeks of trial and error. In the kitchen, Alexander took a position in front of the refrigerator. He moved over to the cabinet from there. He paused for a few moments before hitting his smartphone's Universal Undo button. Presto! Alexander had returned to his fridge. He moved up to the stove. He paused for a moment before pressing the Universal Undo button and returning to the refrigerator. Undo the action! Alexander went outside with his new creation. Mrs. Bieberman was carrying a bag of groceries and cradling her 3-year-old son Tommy when he raced into her at the traffic lights. "Good day, Mrs. Bieberman! Hello, Tommy!" Alexander raised his voice. He grinned. "You're wearing a terribly ridiculous hat, Mrs. Bieberman!" After that, he tapped his phone. Undone would be his final statement if all went well. Mrs. Bieberman cried, "Hello yourself, Alexander!" Good, Alexander thought. She hadn't noticed! He continued, giddy with anticipation. "You know, your little guy reminds me of a toad." He inhaled deeply and waited for a response. "I'm not a toe!" exclaims the speaker. Tommy sobbed and began playing his video game while still blubbering. Had Alexander pressed Undo or was it all in his head? He couldn't recall anything. Mrs. Bieberman sighed, saying, "He can't go long without his game." "At the age of three." Alexander was nine years old when he first began playing video games. Tommy yanked grabbed the hem of his mother's skirt, exclaiming, "I want a cookie!" Mrs. Bieberman took a cookie from a bag and placed it in her mouth. "Tommy, I'm just giving you one." Tommy took it in his hands and shoved it down his throat. Mrs. Bieberman inquired, "How is your mother?" "I'll give her a call." A tap tapping sound drew Alexander's attention. Mrs. Bieberman took a cookie from a bag and placed it in her mouth.
Answer:
The summary of the story is as below:
Explanation:
Alexander Dillahunt came close to being the worst typist in the world. Nevertheless, it was acceptable. On computers, errors were simple to fix, especially if they were spotted early. It was the allure of Undo, Alexander argued: a small backwards arrow at the top of the screen that worked magic, allowing the user to return to a more perfect, error-free moment in time. This is how the idea of Universal Undo came to Alexander Dilhunt. Universal Undo will do nothing less than "reverse" a person's most recent action. Building a workable model was straightforward. Alexander only had to figure out how to turn a two-dimensional object into a four-dimensional object (except three-dimensional altogether) and then fit it inside his smartphone. After a few weeks of trial and error the global undo was finally ready for testing. In the kitchen, Sikander took a position in front of the fridge. From there he moved to the cabinet. He paused for a moment before hitting the Universal Undo button of his smartphone. Presto! Sikandar had returned to his fridge. He moved towards the stove. He paused for a moment before pressing the universal undo button and returning to the refrigerator. Undo Action! Alexander went out with his new creation. Mrs. Bieberman was carrying groceries and nursing her 3-year-old son, Tommy, when he ran up to her at a traffic light. "Good day, Mrs. Bieberman! Hello, Tommy!" Sikander raised his voice. He laughed. "You're wearing a ridiculous hat, Mrs. Bieberman!" He then tapped his phone. If all goes well, Undo will be his last statement. Mrs. Bieberman cried, "Hello yourself, Alexander!" Well, thought Alexander. He hadn't noticed! He continued, circling with anticipation. "You know, your little one reminds me of a toad." He took a deep breath and waited for a response. "I'm not a toe!" The speaker screams. Tommy started sobbing and started playing his video game while blubbering. Did Sikandar suppress Undo or was it all in his mind? He did not recalling anything. Alexander was nine years old when he first started playing video games. Tommy Yanked grabbed the hem of his mom's skirt and said, "I want a cookie!" Mrs. Bieberman took a cookie from a bag and put it in her mouth. Mrs. Bieberman asked, "How is your mother?" "I will call her." A tap tapping sound caught Alexander's attention. Mrs. Bieberman took a cookie from a bag and put it in her mouth.