The Cliff Walking environment is a gridworld with a discrete state space and discrete action space. The
agent starts at grid cell S. The agent can move to the four neighboring cells by taking actions Up, Down,
Left or Right. The Up and Down actions are deterministic, whereas, the Left and Right actions are
stochastic, with a probability of 0.7 to be completed and a probability of 0.3 of the agent ending up in the
perpendicular direction. Trying to move out of the boundary results in staying in the same location. So,
for example, trying to move left when at a cell on the leftmost column results in no movement at all and
the agent remains in the same location. The agent receives ‐1 reward per step in most states, and ‐100
reward when falling off of the cliff. This is an episodic task; termination occurs when the agent reaches
the goal grid cell G. Falling off of the cliff results in resetting to the start state, without termination.
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