the cost of video game instrument is 2845.185 children bought these instruments. how much money was spent on them?
Answers
Answer:
A video game or computer game is an electronic game that involves interaction with a user interface or input device – such as a joystick, controller, keyboard, or motion sensing device – to generate visual feedback. This feedback is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology.
Two children are seen playing a game of Pong on a large-scale monitor.
Visitors playing a large-scale version of the iconic Pong video game at the National Videogame Museum
Video games are defined based on their platform, which include arcade games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote cloud gaming. Video games are classified into a wide range of genres based on their type of gameplay and purpose.
The first video games were simple extensions of electronic games using video-like output from large room-size computers in the 1950s and 1960s, while the first video games available to consumers appeared in 1971 through the release of the arcade game Computer Space, followed the next year by Pong, and with the first home console the Magnavox Odyssey in 1972. The quickly-growing industry suffered from the crash of the North American video game market in 1983 due to loss of publishing control and oversaturation of the market. Following the crash, the industry matured and established practices and methods around the development and distribution of video games to prevent a similar crash in the future, many which continue to be followed. Today, video game development requires numerous skills to bring a game to market, including developers, publishers, distributors, retailers, console and other third-party manufacturers, and other roles.
Since the 2010s, the commercial importance of the video game industry has been increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry and shift to games as a service. As of 2020, the global video game market has estimated annual revenues of US$159 billion across hardware, software, and services, three times the size of the 2019 global music industry and four times that of the 2019 film industry
Step-by-step explanation:
large room size computer in the 1950sand 1
1960swhil the first video game available
consumers appeared in 1971
magnavox odyssey in 1972
north America video game market in 1983
since the 2010s the commercial
as of 2020 the global video game market
estimated annual revenue of us$159
three times the size of the 2019
global music industry and four time that of the 2019 film industry