The Indian mobile market has grown significantly over the past couple of years. The gaming industry is undergoing a massive evolution because of the mobile revolution. Investments from big players such as Alibaba, Tencent, Nazara and Youzu has led to a rapid growth of gaming in India. The market value of the gaming industry in India was around 62 billion Indian rupees in 2019 and was estimated to go up to over 250 billion rupees by 2024. As the country with the largest youth population in the world, India is embracing the new generation's interests in digital sports and entertainment. Approximately 55 percent of casual gamers and 66 percent of the heavy gamers across India were seen to be below 24 years old in 2016. Of these, the heavy gamers simply preferred to use their mobile phones as gaming devices instead of the traditional desktops or even laptops.
Mobile gaming in the country is growing at a rapid rate due to development and affordability of smartphones. The market value of mobile gaming in India wasestimated to reach about 405 million U.S. dollars by 2022. The number of mobile phone gamers was anticipated to be around 628 million by 2020 according to the forecast. Computer and console gaming has played a huge part in shaping up the gaming industry across the country in the last two decades.
a. What are the different cyber-crimes that can be caused by playing online games? Give examples. (5 Marks)
b. How would you educate your customers to prevent them from being a victim to cybercrime while playing online games? (5 Marks)
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Explanation:
(a) Cyber crimes like cyber bullying effectively increasing with an increase in online games .it can become a cause the depression in youth .
(b) try not to be eddict online games.Take the online games just as games and not your life.
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A) DIFFERENT KINDS OF CYBER CRIMES
Unauthorized Access and Hacking: ...
Web Hijacking: ...
Pornography: ...
Child Pornography: ...
Cyber Stalking: ...
Denial of service Attack: ...
Virus attacks: ...
Software Piracy...
B) In other words, online gaming contributes to the increasing number of ... increasing number of cyber-crimes, to such an extent that it is. the ... a patch program to prevent the cheat
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