The writer tones down the philosophical load inherent in ‘The Rattrap’ with the <br /><br />inclusion of<br /><br />a. ironical situations.<br /><br />b. satirical dialogues.<br /><br />c. classical references.<br /><br />d. humour and wit.<br /><br />ii. Choose the statement that is NOT TRUE with reference to Douglas<br /><br />a. Douglas’s fear kept him away from leisurely activities in water.<br /><br />b. The fall in the pool at YMCA taught Douglas a life lesson.<br /><br />c. The fear of drowning was the source of Douglas’s anxiety and terror.<br /><br />d. Douglas decided to practice relentlessly to overcome his fear.<br /><br />iii. Spender’s use of imagery in “His eyes live in a dream, of squirrel game, in tree room,<br /><br />other than this”, brings out<br /><br />a. the similarity between the frail bodies of a squirrel and the children in the<br /><br />classroom.<br />b. the contrast between studying in the dreary classroom and playing outside
<br />freely.
<br />c. the comparison of the dingy home of the squirrel and the dreary classroom.
<br />d. the difference between the games of the squirrel and those of the children.
<br />iv. Keats celebrates trees as a “boon” in the poem A Thing of Beauty. With reference to
<br />this statement, which of the following options is NOT TRUE?
<br />a. Trees give us sustenance.
<br />b. Trees provide relief from heat.
<br />c. Trees help keep the Earth clean.
<br />d. Trees appear beautiful to the eye.
<br />v. Concluding his last lesson by writing ‘Vive la France!’ on the blackboard shows that
<br />M. Hamel
<br />a. was overwhelmed with emotions.
<br />b. wanted to distract all attending class that day.
<br />c. was keen on not leaving the country.
<br />d. wanted to teach French participles through it.
<br />vi. Rajkumar Shukla’s efforts resulted in Gandhiji’s fight for the farmer’s cause. This
<br />showcases that he was
<br />a. meticulous and kind.
<br />b. sincere and curious.
<br />c. enterprising and persistent.
<br />d. respectful and congenial.
<br />vii. It is clear that the speaker in Aunt Jennifer’s Tigers has an attitude of ………………
<br />towards her.
<br />a. empathy
<br />b. wonder
<br />c. sympathy
<br />d. gratitude
<br />viii. ‘Keeping Quiet’ uses fishermen to symbolize man’s
<br />a. persistent pollution of the natural environment.
<br />b. rapid degradation of human values.
<br />c. limitless exploitation of natural resources.
<br />d. constant participation in acts of terror.
Answers
Answer:
bThe hexagon game involves two players, who gradually construct a six-vertex undirected graph with solid and dashed edges. Player 1 adds solid edges, whereas Player 2 uses dashes. The players begin with a six-vertex graph that has no edges (Figure 1), and add new edges, one by one; Player 1 makes the first move. At each move, a player has to add a new edge between two vertices that are not connected by any old edge. Figure 2 is an example of a mid-game position, where Player 1 has to make the next move. If Player 1 constructs a solid-line triangle, he loses the game; similarly, a dashed triangle means a loss of Player 2. For example, if the game ends as shown in Figure 3, then Player 2 has lost since he has constructed the dashed triangle “3-5-6.” Implement a program for playing the hexagon game. Your program should prompt the user to enter a player number (1 or 2), and then act as the specified player. For example, if the user enters “1”, the program should make the first move.
The hexagon game involves two players, who gradually construct a six-vertex undirected graph with solid and dashed edges. Player 1 adds solid edges, whereas Player 2 uses dashes. The players begin with a six-vertex graph that has no edges (Figure 1), and add new edges, one by one; Player 1 makes the first move. At each move, a player has to add a new edge between two vertices that are not connected by any old edge. Figure 2 is an example of a mid-game position, where Player 1 has to make the next move. If Player 1 constructs a solid-line triangle, he loses the game; similarly, a dashed triangle means a loss of Player 2. For example, if the game ends as shown in Figure 3, then Player 2 has lost since he has constructed the dashed triangle “3-5-6.” Implement a program for playing the hexagon game. Your program should prompt the user to enter a player number (1 or 2), and then act as the specified player. For example, if the user enters “1”, the program should make the first move.Please code in python 3,please help