To promote traditional games
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The Art Summit “Protection and Inheritance of Traditional Games in the Internet Era” was organized by Tencent, China’s leading IT company, and the Chinese National Academy of Arts. More than 100 participants attended the Summit, which was also live-streamed on the Internet. JIA Leilei, Vice-president of the Chinese National Academy of Arts, and Edward Cheng, Vice-president of Tencent, opened the Summit. Cheng took the audience to the origin of the UNESCO-Tencent project “The Creation of a Digital Library on Traditional Games” and reiterated Tencent’s strong commitment to the protection, preservation and promotion of traditional games as a common living memory of humanity.
Traditional sports and games are a means to convey values of solidarity, diversity, fair-play, inclusion, and cultural awareness. They also contribute to logical thinking, mathematical and civic education. Moreover, traditional sports and games reflect cultural diversity, and foster mutual understanding and tolerance among communities and nations. However, many traditional games have disappeared and those that survive face imminent disappearance. Globalization, migration, demographic and societal changes are some of the factors contributing to this trend.
Davide Storti, Programme Specialist in the Communication and Information Sector, shared UNESCO’s participatory and open approach to the issue, noting that for many years now, UNESCO has been entrusted by its Member States to play a leading role in reinforcing global cooperation in preserving and enhancing traditional and indigenous sports and games. “Preserving the information and knowledge about traditional games is important for the generations to come. It is equally important that such knowledge remains in the public domain, and is accessible by everyone”, Storti said. This is also the overall objective of the UNESCO - Tencent proje
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