Uses and misuses of electronic gadgets
Answers
• For children younger than preschool age, electronic devices may help to stimulate the senses and imagination. Some use may help to promote listening ability, learning sounds, and speech.
• Electronic devices and games may encourage cognitive learning and the development of analytical skills. This may in turn help children build innovative thinking and investigation skills, strategic thinking, and creativity.
benifits
• Using computers may improve manual dexterity and build computer literacy.
• Mastering games builds confidence and develops hand-eye coordination.
• Games that encourage players to move up levels and earn high scores may help develop mathematical and engineering skills, as well as the motivation to meet goals.
demerits
• A survey by the Kaiser Family Foundation found that children spend more than seven hours per day on an electronic device on average. They can use electronics, but do not know how to tie their own shoes or swim.
• It is important to children to spend some time for outdoor activity with family and friends. The times spent on the devices may curb some outdoor activities.
• When children play violent games for a long period of time, they are tends to be more aggressive. They are more prone to confront their teachers, peers, and relatives.
• Children who spend significant time on devices may have difficulty concentrating on their studies.
• Excessive computer exposure can be addictive. This can lead to a sedentary lifestyle, poor health, time management, and eating habits.