Valve is a company that makes world-class computer games such as Half-life, Counter-Strike, Dota 2, Team Fortress and creates world-leading game distributing platform known as Steam. This organization has been working boss-free which translates into “everyone is equal and managers don't exist” for years and still performs excellently on the digital game market. Here are some insights from its employees:
- “We're free to choose to work on whatever we think is interesting.”
- “We form into teams based on the need to complete a feature or complete a game, and then we disperse into new teams.”
- “People ask you questions about what you are working on. And the response is not to get defensive but to have that conversation and make sure that we're all invested in each other.”
- “I think the fact that we're not managed by people and we're not managing people and you're able to formulate your own ideas and work with whoever it is to come up with a project or feature - that's empowering”
- “It's a community of respect and the best idea wins no matter who it comes from, whether they've been at Valve for a year or founded Valve.”
Use the knowledge you have earned to identify the type of organizational design of Valve. Explain how Departmentalization, Chain of command, Span of control, and Formalization works in this organization
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Answer:
Valve is a company that makes world-class computer games such as Half-life, Counter-Strike, Dota 2, Team Fortress and creates a world-leading game distributing platform known as Steam. This organization has been working boss-free which translates into “everyone is equal and managers don’t exist” for years and still performs excellently on the digital game market. Here are some insights from its employees:
– “We’re free to choose to work on whatever we think is interesting.”
– “We form into teams based on a need to complete a feature or complete a game, and then we disperse into new teams.”
– “People ask you questions about what you are working on. And the response is not to get defensive but to have that conversation and make sure that we’re all invested in each other.”
– “I think the fact that we’re not managed by people and we’re not managing people and you’re able to formulate your own ideas and work with whoever it is to come up with a project or feature – that’s empowering”
– “It’s a community of respect and the best idea wins no matter who it comes from, whether they’ve been at Valve for a year or founded Valve.”
Use the knowledge you have earned to identify the type of organizational design of Valve. Explain how Departmentalization, Chain of command, Span of control, and Formalization works in this organization