Science, asked by baringrina, 5 months ago

what are 5 different games that require 10 player atleast.​

Answers

Answered by harshsawant2232005
1

Answer:

here is your answer hope it helps ☺️

Explanation:

One Night Ultimate Werewolf (3+ players)

This isn’t the Werewolf you remember from elementary school recess. The differences begin when all the townspeople (and werewolves) close their eyes for the night. This game comes with dozens of cards that give each player a role during the night phase. A mobile app directs the group through the process, verbally narrating when each player should open her eyes and act. When everyone “wakes up,” it’s time to figure out which townspeople are really werewolves—and since so much card shuffling happened during the night, players aren’t even sure of their own innocence! Add in the game’s expansions, which include tokens and even other supernatural creatures like vampires, and the variety is endless

The Resistance (5-10 players)

The Resistance begins with the premise that you and your friends are freedom fighters trying to overthrow an evil empire. But among your ranks there are saboteurs, so you never know who you can trust. This bluffing game involves a lot of cooperative scheming between a group of people whose motives don’t all match up (despite what the saboteurs would like you to believe). At the 10 player mark, there are seven “Operatives” and three “Spies,” but considering only the spies know each other’s identities, neither side has an advantage. There are only five rounds total, but the spirited and highly hypothetical discussions that each round sparks keep players engaged. I’ve never been able to play this game just once—everyone always wants to give it another try.

Secret Hitler (5-10 players)

Another bluffing game, but with some evil politics thrown in for good measure. A group-elected President elects a Chancellor of her choosing, and together, the two players enact laws. But if the law isn’t a “liberal” one but a “fascist” one, the covertly fascist players obtain more and more sinister abilities—the better to elect their Chancellor of choice: Secret Hitler, a player who knows her own identity, but not who is and isn’t on her side. If this sounds a little close to home for the politically-exhausted player, be aware that it gets even more topical with the official Trump Pack for Secret Hitler.

See also: ‘Secret Hitler’: For Big Groups, A Heil Of A Good Time

Ladies and Gentlemen (4-10 players)

I like this game best with as many people as it can accommodate for peak pandemonium. Players work together in teams of two: one plays the role of the lady, the other, the gentleman. Ladies shop for sartorial finery through a card game while gentleman play a token-matching game that mimics the stock market. At the end of the day the ladies ask their respective gentlemen for more money to shop with. Considering there’s no guarantee that women play as ladies or men play as gentlemen, it leads to some funny situations, as geeky webcomic Penny Arcade illustrated with their own playthrough. Playing with gender norms has never been so much fun.

Two Rooms and a Boom (6-30 players)

If you’ve got a really big group, this is by far the most accommodating game I can recommend. Like the name implies, you will need two rooms, and ideally players will not be able to hear what’s going on in one room while they’re in the other. Everyone has a role printed on a card they receive at random that identifies them as a member of the red team or the blue team. The red team wins when the player with the role of President and the player with the role of Bomber are in the same room together. The blue team wins if they can keep that from happening. And there’s only three short, timed rounds to make it happen, and nobody can be sure who the President and the Bomber are! There are so many roles that even after playing it repeatedly with a group of 11, I still haven’t seen them all. One of the cooler iterations is when there’s an odd number of players

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