What are the use of vectors in game programing???
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In game development, vectors have two or three dimensions (depending on whether you are making a 2D or 3D game) and are generally used to represent geometrical properties of objects within the game world (rotation, position, etc.).
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In video games, we use vectors to represent the velocity of players, but also to control where they are aiming, or what they can see (where they are facing). All of this with one vector. We also need a point to keep track of the player’s position at all times
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