what happens when you click on the following in costume tab:edit button, copy button, x button
Answers
A costume is one out of possibly many "frames" or alternate appearances of a sprite. Sprites can change their look to any of its costumes. They can be named, edited, created, and deleted, but every sprite must have at least one costume. One of the most common uses of costumes is to make an animation for a game or other project.
There are four main ways of getting a costume or background for a sprite or stage.
- Drawing one yourself using the inbuilt Scratch Paint Editor, by clicking on the costume or background tab, and clicking the "paint" button
- Getting an image or multiple images that exist as files on the computer, either by clicking the "import" button under the costumes tab, or dragging in an image or images from an open folder. Dragging an animated .gif file from a folder into Scratch will split the gif into many costumes so the gif can be played using the Next costume block.
- Taking an image from a webcam, by clicking the "camera" button (added in 1.4)
- Right clicking on a sprite and selecting "grab screen region for new costume" which enables you to define an area of the Scratch client to become a new costume (this can not be done for the stage, as this will create a new sprite instead)
Thanks!!
Answer:
A costume is one out of possibly many "frames" or alternate appearances of a sprite. Sprites can change their look to any of its costumes. They can be named, edited, created, and deleted, but every sprite must have at least one costume. One of the most common uses of costumes is to make an animation for a game or other project.
There are four main ways of getting a costume or background for a sprite or stage.
Drawing one yourself using the inbuilt Scratch Paint Editor, by clicking on the costume or background tab, and clicking the "paint" button
Getting an image or multiple images that exist as files on the computer, either by clicking the "import" button under the costumes tab, or dragging in an image or images from an open folder. Dragging an animated .gif file from a folder into Scratch will split the gif into many costumes so the gif can be played using the Next costume block.
Taking an image from a webcam, by clicking the "camera" button (added in 1.4)
Right clicking on a sprite and selecting "grab screen region for new costume" which enables you to define an area of the Scratch client to become a new costume (this can not be done for the stage, as this will create a new sprite instead)
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