What is generalized clipping in computer graphics?
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Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry.
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In computer graphics, clipping is the process of removing lines or portions of lines outside an area of interest. Typically, any line or part thereof which is outside of the viewing area is removed.
There are two common algorithms for clipping: Cohen–Sutherland and Liang–Barsky.
There are two common algorithms for clipping: Cohen–Sutherland and Liang–Barsky.
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