What is Texture & Space?
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☛ Texture spaces are used to define how a texture should be mapped or projected onto a particular surface. Various types of planar, cylindrical, spherical, and uv label mappings are all supported, and are assigned using the Texture Space shader in the Shading Manager.
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Texture Spaces. Show/Hide Hidden Text. Texture spaces are used to define how a texture should be mapped or projected onto a particular surface. Various types of planar, cylindrical, spherical, and uv label mappings are all supported, and are assigned using the Texture Space shader in the Shading Manager.
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