What is the key should we use to import a picture to animate
Answers
Use this article as a ready reckoner to download printable version of Animate keyboard shortcuts.
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- File.
- Action Mac Windows
- Import Image/Sound/etc... + +
- Export Movie + + + + + +
- Open as Library + + + +
Adobe Animate can use artwork created in other applications. You can import vector graphics and bitmaps in a variety of file formats. If you have QuickTime® 4 or later installed on your system, you can import additional vector or bitmap file formats. You can import Adobe® FreeHand® files (version MX and earlier) and Adobe® Fireworks® PNG files directly into Animate, preserving attributes from those formats.
Graphic files that you import into Animate must be at least 2 pixels x 2 pixels in size.
To load JPEG files into a Animate SWF file during runtime, use the loadMovie action or method. For detailed information, see loadMovie (MovieClip.loadMovie method) in ActionScript 2.0 Language Reference or Working with movie clips in the ActionScript 3.0 Developer’s Guide.
Animate imports vector graphics, bitmaps, and sequences of images as follows:
When you import Adobe® Illustrator® and Adobe® Photoshop® files into Animate, you can specify import options that let you preserve most of your artwork's visual data, and the ability to maintain the editability of certain visual attributes with the Animate authoring environment.
When you import vector images into Animate from FreeHand, select options for preserving FreeHand layers, pages, and text blocks.
When you import PNG images from Fireworks, import files as editable objects to modify in Animate, or as flattened files to edit and update in Fireworks.