When designing a video game, it is important to make sure that the game offers a balance of risk and reward to keep your players challenged but not frustrate them so much that they do not want to continue playing. How would you assess and test your game before completing it to ensure that you had the right balance of risk/reward? Is there any way to know that you have achieved that balance for every player?
Answers
Answered by
0
Explanation:
Qadafht-hbr
u can also enter
Answered by
5
Answer:
the US invaded Afghanistan to avenge the al-Qaida-orchestrated September 11 terrorist attacks. The primary aim of the US invasion was to hunt down Osama bin Laden and punish the Taliban for providing safe haven to al-Qaida leaders
Explanation:
hi good morning
dhyawad for ur points
Similar questions