Which of the following is a blueprint to create an object?
e
D
(ii)
(iii)
(iv)
Class
Method
Access modifier
SoundPool
Answers
Answered by
2
Answer:
sisuhwhsisuhsshisisjhwhwjs
Answered by
0
Explanation:
A blueprint for a software object is called a class. Common behavior can be defined in a superclass and inherited into a subclass using the extends keyword. A collection of methods with no implementation is called an interface. A namespace that organizes classes and interfaces by functionality is called a package
Similar questions