Which of the following is NOT one of the 9 key principles of GRASP
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Explanation:
General Responsibility Assignment Softw
are Patterns (or Principles), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment"[1]:6 first published by Craig Larman in his 1997[citation needed] book Applying UML and Patterns.
The different patterns and principles used in GRASP are controller, creator, indirection, information expert, low coupling, high cohesion, polymorphism, protected variations, and pure fabrication.[
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Answer:
Inheritance
Explanation:
https://www.mysoftkey.com/architecture/grasp-design-principles/
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