Computer Science, asked by bonstyshristi, 4 months ago

Write a basic-256 program to enter marks of a student. If the marks is more than 5O , display the message 'Pàss' ​

Answers

Answered by AyanP
0

Answer:

here

Explanation:

var Finish;

var Divyanshu;

var Computer1;

var Computer2;

function math_random_int(a, b) {

 if (a > b) {

   // Swap a and b to ensure a is smaller.

   var c = a;

   a = b;

   b = c;

 }

 return Math.floor(Math.random() * (b - a + 1) + a);

}

function moving_north(this_sprite) {

 moveInDirection(this_sprite, math_random_int(1, 10), "North");

}

function Stop_Car(this_sprite) {

 if (isTouchingEdges(this_sprite)) {

   edgesDisplace(this_sprite);

 }

}

function Move_Car(this_sprite) {

 moveInDirection(this_sprite, math_random_int(1, 10), "North");

}

function moving_west(this_sprite) {

 moveInDirection(this_sprite, 5, "West");

}

function spinning_right(this_sprite) {

 turn(this_sprite, 6, "right");

}

function growing(this_sprite) {

 changePropBy(this_sprite, "scale", 1);

}

function swimming_left_and_right(this_sprite) {

 if (getProp(this_sprite, "direction") == 0) {

   mirrorSprite(this_sprite, "right");

 } else if (getProp(this_sprite, "direction") == 180) {

   mirrorSprite(this_sprite, "left");

 }

 moveForward(this_sprite, 5);

 if (isTouchingEdges(this_sprite)) {

   edgesDisplace(this_sprite);

   changePropBy(this_sprite, "direction", 180);

 }

}

function moving_east(this_sprite) {

 moveInDirection(this_sprite, 5, "East");

}

function patrolling(this_sprite) {

 moveForward(this_sprite, 5);

 if (isTouchingEdges(this_sprite)) {

   edgesDisplace(this_sprite);

   changePropBy(this_sprite, "direction", 180);

 }

}

function moving_south(this_sprite) {

 moveInDirection(this_sprite, 5, "South");

}

function jittering(this_sprite) {

 changePropBy(this_sprite, "scale", math_random_int(-1, 1));

}

function wandering(this_sprite) {

 if (math_random_int(0, 5) == 0) {

   changePropBy(this_sprite, "direction", math_random_int(-25, 25));

 }

 moveForward(this_sprite, 1);

 if (isTouchingEdges(this_sprite)) {

   edgesDisplace(this_sprite);

   changePropBy(this_sprite, "direction", math_random_int(135, 225));

 }

}

function shrinking(this_sprite) {

 changePropBy(this_sprite, "scale", -1);

}

function spinning_left(this_sprite) {

 turn(this_sprite, 6, "left");

}

function moving_with_arrow_keys(this_sprite) {

 if (isKeyPressed("up")) {

   moveInDirection(this_sprite, 5, "North");

 }

 if (isKeyPressed("down")) {

   moveInDirection(this_sprite, 5, "South");

 }

 if (isKeyPressed("left")) {

   moveInDirection(this_sprite, 5, "West");

 }

 if (isKeyPressed("right")) {

   moveInDirection(this_sprite, 5, "East");

 }

}

function driving_with_arrow_keys(this_sprite) {

 if (isKeyPressed("up")) {

   moveForward(this_sprite, 5);

 }

 if (isKeyPressed("down")) {

   moveBackward(this_sprite, 5);

 }

 if (isKeyPressed("left")) {

   changePropBy(this_sprite, "direction", -5);

   changePropBy(this_sprite, "rotation", -5);

 }

 if (isKeyPressed("right")) {

   changePropBy(this_sprite, "direction", 5);

   changePropBy(this_sprite, "rotation", 5);

 }

 if (isTouchingEdges(this_sprite)) {

   edgesDisplace(this_sprite);

 }

}

function fluttering(this_sprite) {

 changePropBy(this_sprite, "y", math_random_int(-1, 1));

}

function wobbling(this_sprite) {

 withPercentChance(50, function () {

   setProp(this_sprite, "rotation", math_random_int(-1, 1));

 });

}

 

Answered by ratanapple
0

var Finish;

var Divyanshu;

var Computer1;

var Computer2;

function math_random_int(a, b) {

if (a > b) {

  // Swap a and b to ensure a is smaller.

  var c = a;

  a = b;

  b = c;

}

return Math.floor(Math.random() * (b - a + 1) + a);

}

function moving_north(this_sprite) {

moveInDirection(this_sprite, math_random_int(1, 10), "North");

}

function Stop_Car(this_sprite) {

if (isTouchingEdges(this_sprite)) {

  edgesDisplace(this_sprite);

}

}

function Move_Car(this_sprite) {

moveInDirection(this_sprite, math_random_int(1, 10), "North");

}

function moving_west(this_sprite) {

moveInDirection(this_sprite, 5, "West");

}

function spinning_right(this_sprite) {

turn(this_sprite, 6, "right");

}

function growing(this_sprite) {

changePropBy(this_sprite, "scale", 1);

}

function swimming_left_and_right(this_sprite) {

if (getProp(this_sprite, "direction") == 0) {

  mirrorSprite(this_sprite, "right");

} else if (getProp(this_sprite, "direction") == 180) {

  mirrorSprite(this_sprite, "left");

}

moveForward(this_sprite, 5);

if (isTouchingEdges(this_sprite)) {

  edgesDisplace(this_sprite);

  changePropBy(this_sprite, "direction", 180);

}

}

function moving_east(this_sprite) {

moveInDirection(this_sprite, 5, "East");

}

function patrolling(this_sprite) {

moveForward(this_sprite, 5);

if (isTouchingEdges(this_sprite)) {

  edgesDisplace(this_sprite);

  changePropBy(this_sprite, "direction", 180);

}

}

function moving_south(this_sprite) {

moveInDirection(this_sprite, 5, "South");

}

function jittering(this_sprite) {

changePropBy(this_sprite, "scale", math_random_int(-1, 1));

}

function wandering(this_sprite) {

if (math_random_int(0, 5) == 0) {

  changePropBy(this_sprite, "direction", math_random_int(-25, 25));

}

moveForward(this_sprite, 1);

if (isTouchingEdges(this_sprite)) {

  edgesDisplace(this_sprite);

  changePropBy(this_sprite, "direction", math_random_int(135, 225));

}

}

function shrinking(this_sprite) {

changePropBy(this_sprite, "scale", -1);

}

function spinning_left(this_sprite) {

turn(this_sprite, 6, "left");

}

function moving_with_arrow_keys(this_sprite) {

if (isKeyPressed("up")) {

  moveInDirection(this_sprite, 5, "North");

}

if (isKeyPressed("down")) {

  moveInDirection(this_sprite, 5, "South");

}

if (isKeyPressed("left")) {

  moveInDirection(this_sprite, 5, "West");

}

if (isKeyPressed("right")) {

  moveInDirection(this_sprite, 5, "East");

}

}

function driving_with_arrow_keys(this_sprite) {

if (isKeyPressed("up")) {

  moveForward(this_sprite, 5);

}

if (isKeyPressed("down")) {

  moveBackward(this_sprite, 5);

}

if (isKeyPressed("left")) {

  changePropBy(this_sprite, "direction", -5);

  changePropBy(this_sprite, "rotation", -5);

}

if (isKeyPressed("right")) {

  changePropBy(this_sprite, "direction", 5);

  changePropBy(this_sprite, "rotation", 5);

}

if (isTouchingEdges(this_sprite)) {

  edgesDisplace(this_sprite);

}

}

function fluttering(this_sprite) {

changePropBy(this_sprite, "y", math_random_int(-1, 1));

}

function wobbling(this_sprite) {

withPercentChance(50, function () {

  setProp(this_sprite, "rotation", math_random_int(-1, 1));

});

}

 

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