Write a paragraph in 10 lines descring the party of wizards and gobblins
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Wizards=_____
"The Wizard is a terrifying presence on the battlefield. Pair him up with some of his fellows and cast concentrated blasts of destruction on anything, land or sky!"- Nanny55
The Wizard is a magical man that wears a hooded cloak, a leather belt with golden buckle and matching boots.
The Wizard is a ranged unit, meaning that it can shoot over Walls. He shoots fireballs or energy blasts that do high damage, but requires support as he has relatively low hitpoints and can easily be killed by point defenses. Wizards are commonly used in large groups for fire support or as a force multiplier (similar to Archers), but they can also be effective in smaller numbers, especially at lower levels.
Wizards have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Wizards will proceed to attack the nearest structure.
Goblins______
"These pesky little creatures only have eyes for one thing: LOOT! They are faster than a Spring Trap, and their hunger for resources is limitless."-Nanny55
The Goblin is the fourth troop unlocked in the Barracks.
The Goblin deals double damage to Resource Buildings, (Town Halls and Clan Castles, Gold Mines, Elixir Collectors, Dark Elixir Drills and storages for each). This means that he deals more than twice as much damage as Barbarians and three times as much as Archers to these types of buildings. The trade-off is his relatively low health, which is higher than an Archer's but lower than a Barbarian's.
Because the nature of the character is to attack Resource Buildings first, they can be vulnerable to attack and should not be deployed without another type of troop (such as Giants or Barbarians) as a meat shield.
Goblins prioritize resource buildings above all other targets, and will bypass all other types of enemy buildings and troops while any resource buildings remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize resources, Goblins consider the Clan Castle or the Town Hall to be resource buildings regardless of whether or not they contain loot and whether or not the Town Hall is at level 12 and has its Giga Tesla triggered; Goblins will preferentially target them in addition to causing double damage to them.
Once all resource buildings are destroyed, Goblins become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
The Goblin is the fastest ground unit in the game. Its speed allows it to outrun certain defenses and traps, such as the Spring Trap.
"The Wizard is a terrifying presence on the battlefield. Pair him up with some of his fellows and cast concentrated blasts of destruction on anything, land or sky!"- Nanny55
The Wizard is a magical man that wears a hooded cloak, a leather belt with golden buckle and matching boots.
The Wizard is a ranged unit, meaning that it can shoot over Walls. He shoots fireballs or energy blasts that do high damage, but requires support as he has relatively low hitpoints and can easily be killed by point defenses. Wizards are commonly used in large groups for fire support or as a force multiplier (similar to Archers), but they can also be effective in smaller numbers, especially at lower levels.
Wizards have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Wizards will proceed to attack the nearest structure.
Goblins______
"These pesky little creatures only have eyes for one thing: LOOT! They are faster than a Spring Trap, and their hunger for resources is limitless."-Nanny55
The Goblin is the fourth troop unlocked in the Barracks.
The Goblin deals double damage to Resource Buildings, (Town Halls and Clan Castles, Gold Mines, Elixir Collectors, Dark Elixir Drills and storages for each). This means that he deals more than twice as much damage as Barbarians and three times as much as Archers to these types of buildings. The trade-off is his relatively low health, which is higher than an Archer's but lower than a Barbarian's.
Because the nature of the character is to attack Resource Buildings first, they can be vulnerable to attack and should not be deployed without another type of troop (such as Giants or Barbarians) as a meat shield.
Goblins prioritize resource buildings above all other targets, and will bypass all other types of enemy buildings and troops while any resource buildings remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize resources, Goblins consider the Clan Castle or the Town Hall to be resource buildings regardless of whether or not they contain loot and whether or not the Town Hall is at level 12 and has its Giga Tesla triggered; Goblins will preferentially target them in addition to causing double damage to them.
Once all resource buildings are destroyed, Goblins become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
The Goblin is the fastest ground unit in the game. Its speed allows it to outrun certain defenses and traps, such as the Spring Trap.
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