Computer Science, asked by sandhiyalogin, 10 months ago

write a program that read in a number 3 and print out 3 rows each containing 3 star character ​

Answers

Answered by yash197911
0

<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no" /> <title>Drag/Drop/Bounce</title> <style> #container { width: 100%; height: 400px; background-color: #333; display: flex; align-items: center; justify-content: center; overflow: hidden; border-radius: 7px; touch-action: none; } #item { width: 100px; height: 100px; background-color: rgb(245, 230, 99); border: 10px solid rgba(136, 136, 136, .5); border-radius: 50%; touch-action: none; user-select: none; } #item:active { background-color: rgba(168, 218, 220, 1.00); } #item:hover { cursor: pointer; border-width: 20px; } </style> </head> <body> <div id="outerContainer"> <div id="container"> <div id="item"> </div> </div> </div> <script> var dragItem = document.querySelector("#item"); var container = document.querySelector("#container"); var active = false; var currentX; var currentY; var initialX; var initialY; var xOffset = 0; var yOffset = 0; container.addEventListener("touchstart", dragStart, false); container.addEventListener("touchend", dragEnd, false); container.addEventListener("touchmove", drag, false); container.addEventListener("mousedown", dragStart, false); container.addEventListener("mouseup", dragEnd, false); container.addEventListener("mousemove", drag, false); function dragStart(e) { if (e.type === "touchstart") { initialX = e.touches[0].clientX - xOffset; initialY = e.touches[0].clientY - yOffset; } else { initialX = e.clientX - xOffset; initialY = e.clientY - yOffset; } if (e.target === dragItem) { active = true; } } function dragEnd(e) { initialX = currentX; initialY = currentY; active = false; } function drag(e) { if (active) { e.preventDefault(); if (e.type === "touchmove") { currentX = e.touches[0].clientX - initialX; currentY = e.touches[0].clientY - initialY; } else { currentX = e.clientX - initialX; currentY = e.clientY - initialY; } xOffset = currentX; yOffset = currentY; setTranslate(currentX, currentY, dragItem); } } function setTranslate(xPos, yPos, el) { el.style.transform = "translate3d(" + xPos + "px, " + yPos + "px, 0)"; } </script> </body> </html>

DRAG THE BALL TO MOVE IT

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