write a python code for chess
Answers
class Chess_Board:
def __init__(self):
self.board = self.create_board()
def create_board(self):
board_x=[]
for x in range(8):
board_y =[]
for y in range(8):
board_y.append('.')
board_x.append(board_y)
board_x[7][4] = 'K'
board_x[7][3] = 'Q'
board_x[7][2] = 'B'
board_x[7][1] = 'N'
board_x[7][0] = 'R'
return board_x
class WHITE_KING(Chess_Board):
def __init__(self):
Chess_Board.__init__(self)
self.position_x_WK = 7
self.position_y_WK = 4
self.symbol_WK = 'K'
def move(self):
while True:
try:
print ('give a x and y coordinate for WHITE KING')
destination_x_WK = int(input())
destination_y_WK = int(input())
if self.board[destination_x_WK][destination_y_WK] == '.' :
if ( abs(self.position_x_WK-destination_x_WK) <2 and abs(self.position_y_WK-destination_y_WK) < 2 ):
self.board[self.position_x_WK][self.position_y_WK] = '.'
self.position_x_WK = destination_x_WK
self.position_y_WK = destination_y_WK
self.board[self.position_x_WK][self.position_y_WK] = self.symbol_WK
return self.board
break
else:
print ('your move is invalid, please choose cooridnates again')
continue
except:
pass
class WHITE_QUEEN(Chess_Board):
def __init__(self):
Chess_Board.__init__(self)
self.position_x_WQ = 7
self.position_y_WQ = 3
self.symbol_WQ = 'Q'
def move(self):
while True:
try:
print ('give a x and y coordinate for WHITE QUEEN')
destination_x_WQ = int(input())
destination_y_WQ = int(input())
if self.board[destination_x_WQ][destination_y_WQ] == '.' :
if (destination_x_WQ == self.position_x_WQ or destination_y_WQ==self.position_y_WQ or abs(self.position_x_WQ-destination_x_WQ) == abs(self.position_y_WQ-destination_y_WQ) ):
self.board[self.position_x_WQ][self.position_y_WQ] = '.'
self.position_x_WQ = destination_x_WQ
self.position_y_WQ = destination_y_WQ
self.board[self.position_x_WQ][self.position_y_WQ] = self.symbol_WQ
return self.board
break
else:
print ('your move is invalid, please choose cooridnates again')
continue
except:
pass
class WHITE_ROOK(Chess_Board):
def __init__(self):
Chess_Board.__init__(self)
self.position_x_WR = 7
self.position_y_WR = 0
self.symbol_WR = 'R'
def move(self):
while True:
try:
print ('give a x and y coordinate for WHITE ROOK ')
destination_x_WR = int(input())
destination_y_WR = int(input())
if self.board[destination_x_WR][destination_y_WR] == '.' :
if (destination_x_WR == self.position_x_WR or destination_y_WR==self.position_y_WR ):
self.board[self.position_x_WR][self.position_y_WR] = '.'
self.position_x_WR = destination_x_WR
self.position_y_WR = destination_y_WR
self.board[self.position_x_WR][self.position_y_WR] = self.symbol_WR
return self.board
break
else:
print ('your move is invalid, please choose cooridnates again')
continue
except:
pass
class WHITE_BISHOP(Chess_Board):
def __init__(self):
Chess_Board.__init__(self)
self.position_x_WB = 7
self.position_y_WB = 2
self.symbol_WB = 'B'
def move(self):
while True:
try:
print ('give a x and y coordinate for WHITE BISHOP')
destination_x_WB = int(input())
destination_y_WB = int(input())
if self.board[destination_x_WB][destination_y_WB] == '.' :
if abs(self.position_x_WB-destination_x_WB) == abs(self.position_y_WB-destination_y_WB) :
self.board[self.position_x_WB][self.position_y_WB] = '.'
self.position_x_WB = destination_x_WB
self.position_y_WB = destination_y_WB
self.board[self.position_x_WB][self.position_y_WB] = self.symbol_WB
return self.board
break
else:
print ('your move is invalid, please choose cooridnates again')
continue
except:
pass
class WHITE_KNIGHT(Chess_Board):
def __init__(self):
Chess_Board.__init__(self)
self.position_x_WKN = 7
self.position_y_WKN = 1
self.symbol_WKN = 'N'
def move(self):
while True:
try:
print ('give a x and y coordinate for WHITE KNIGHT')
destination_x_WKN = int(input())
destination_y_WKN = int(input())
if self.board[destination_x_WKN][destination_y_WKN] == '.' :
if abs(self.position_x_WKN-destination_x_WKN)**2 + abs(self.position_y_WKN-destination_y_WKN)**2 == 5 :
self.board[self.position_x_WKN][self.position_y_WKN] = '.'
self.position_x_WKN = destination_x_WKN
self.position_y_WKN = destination_y_WKN
self.board[self.position_x_WKN][self.position_y_WKN] = self.symbol_WKN
return self.board
break
else:
print ('your move is invalid, please choose cooridnates again')
continue
except:
pass
class Engine(Chess_Board):
def __init__(self):
WHITE_KING.__init__(self)
WHITE_QUEEN.__init__(self)
WHITE_ROOK.__init__(self)
WHITE_BISHOP.__init__(self)
WHITE_KNIGHT.__init__(self)
Chess_Board.__init__(self)
But this not completed, because of exceeding characters so chat me and I will give you the complete code