Write a small essay about my favourite video game . 15 lines
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Answer:
I love playing many outdoor games, but cricket is my favourite game.
Cricket is one of the most famous sports in the world.
People in India are very passionate about cricket.
I play cricket at my school playground with my classmates.
I also play cricket in the park near my home with my friends.
In cricket, there are two teams with 11 players each.
There are batsmen, bowlers, fielders and a wicket-keeper in each team.
The team which wins the toss gets to decide whether it will bat or field first. The team with the highest score wins.
There are many rules and regulations in cricket, which make it more interesting.
Sachin Tendulkar is my favourite cricketer and is known as the God of Cricket.
Games are as vital as education for kids. The more they play, the more active their mind becomes. That’s the reason why educational institutes definitely have playgrounds and other accessories for playing games such as cricket, table tennis, football, volleyball, badminton, etc.
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a touchscreen, virtual reality headset or monitor/TV set. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
Since the 2010s, the commercial importance of the video game industry has been increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2018, video games generated sales of US$134.9 billion annually worldwide,[1] and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.