Write a speech on '' Video Games Affect On Teenage''.
Write at least more than 2 paragraphs.
Answers
Video
games are a unique form of entertainment because they encourage players to
become a part of the game's script. Although video games have been available
for more than 30 years, today's sophisticated video games require players to
pay constant attention to the game. Players engage on deeper level—physically
and emotionally—than people do when watching a movie or TV.Today 97% of teens
in the U.S. play video games, and sales of games are growing. The domestic
video game industry brings in nearly $12 billion a year. This popular form of
media has both positive and negative effects on children.The most widely
acknowledged "positive" impact is that video games may help children
improve their manual dexterity and computer literacy. Ever-improving technology
also provides players with better graphics that give a more
"realistic" virtual playing experience. This quality makes the video game industry a powerful force in
many adolescent lives. When a video game is “pro-social” and rewards players
for building a town or helping others, children tend to show more empathy and
helpfulness in their daily lives, according to a 2014 study by Douglas Gentile,
Ph.D., associate professor of psychology at Iowa State University.
However, studies also show that video games with violent content are linked to
more aggressive behavior in teens. This is a concern because most of the
popular video games contain violence. Part of the increase in
aggressive behavior is linked to the amount of time children are allowed to
play video games—and daily media use by children is increasing significantly. A 2010 survey by the Kaiser Family
Foundation found that youth age 8 to 18 devote seven-and-a-half hours a day to
entertainment media. Less than half of the kids surveyed said their parents
have rules about the shows and games they can watch or play.
In interactive video games, players are encouraged to identify with and role
play their favorite characters. Players move up in game levels as their character
masters skill and wins. In a video game about stock cars, winning may mean
winning the race. But in many of the popular games, players move up levels by
winning fights or battles. Players directly benefit from engaging in acts of
violence. Gentile & Anderson
(2003) state that playing video games may increase aggressive behavior because
violent acts are continually repeated throughout the video game. This method of
repetition has long been considered an effective teaching method in reinforcing
learning patterns.
Research has also found that, controlling for prior aggression, children who
played more violent video games during the beginning of the school year showed
more aggression than other children later in the school year