English, asked by gameblaster448, 6 months ago

Write an essay on virtual generation ​

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Answered by Anonymous
6

Answer:

Virtual Generation: Social Media´s Negative Impact on Our Generation

820 Words4 Pages

In a world full of technology, it is tough to escape the grasp of social media as it has been incorporated into our everyday lives. We almost instinctively pull out our cell phones in the middle of a dull conversation and glance at our Instagram feed without a second thought. Many of us are guilty of spending unreasonably large amounts of time without even acknowledging it is a problem. What if these small actions are leading to a misconception of what society should be. In the end, are the risks severe enough for the problems to stop? What if social media is affecting our relationships with others, our grades, and our privacy? In many ways it is. Social media is negatively impacting our generation. “We live in a technological universe…

What if using social media is risking our privacy? Is entertainment really worth jeopardizing our future? In countless ways social media is doing both. Privacy is currently an ongoing battle that is yet to be won. It is estimated that almost 13 million Facebook users do not know how to operate their privacy settings ( people are putting themselves at risk. Employers and colleges check sites such as Facebook and Twitter for information that could potentially be important in their selection. Once information is put on the internet it cannot be deleted. This is extremely dangerous for teens who are carelessly putting pictures of themselves online without a second thought. There have been many incidents where

Answered by Woojae
6

Answer

Exposure To Virtual World Has Drifted The Young Generation From The Real World

There is no denying the fact that this boom in the IT revolution has taken its toll. As the axiom goes 'Excess of everything is bad.’ Young generation have shown enormous interest in the virtual world created by IT revolution. Easy access to smart phones, tabs, laptops, internet compatible TV, internet, etc. has adversely affected the contemporary generation. They prefer sitting glued to the LED screens of the above mentioned devices at the cost of their games and sports, and studies.

In the recent past, Virtual Reality Games have become quite popular. The teenagers, the children, and even the grownups are exceedingly fascinated by them. Many electronics and software development companies are providing highly entertaining games. These games are available for Xbox 360, PS2 and 3 as well as the Mac and PC so whatever console you use there is a VR game for that. Faster internet connections have made virtual games available easily to younger generation. When they are not playing these games, they are busy chatting, watching videos, browsing sites, etc.

Max Payne, Mission IGI, Hitman, Tornado, MeBabash, Black Belt, Kyrene's Kastle, etc. are some of the names of famous virtual reality games. Technological advancement is making them more entertaining by adding new high-tech features such as virtual reality visor and gloves with bio-sensors.

These games have influenced our entrainment world so much. There are movies being made on them which are being liked enormously by the new generation. Movies such as Raw One, Hitman, Transcendence, etc have done quite well at Box Office collections

They no longer know the joys of playing outdoor games. So their health has deteriorated considerably. Secondly, sitting for long hours in front of these screens affects their eyes, as well as mind. They remain tense, always busy processing one thing or another. They don't have peace of mind. They have forgotten the art of writing letters. Whatsapp, Facebook, Twitter, and other messengers keep them engrossed. This addiction is not going to stand them in good stead. This is going to deprive them of physical and mental strength that one gets from playing outdoor games and reading books. The elders must play a proactive role in stopping them from going astray and becoming inordinately addict to the virtual world.

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