Computer Science, asked by archanapathak4000, 9 months ago

Write HTML code to display your personal information, educational information and area of interest by using various tags

Answers

Answered by lostworldearth
10

Answer:

execute it

Explanation:

<html>

   <head>

       <title>Page Title</title>

       <style>

       h1{

          background-color:white;

          text-align:center;

          color:red;

       }

       </style>

   </head>

   <body bgcolor="yellow" color="red">

   <h1>Personal Information</h1>

   <hr width=100% color=red>

   <hr width=100% color=red>

   <form>

   Name:&nbsp;&nbsp;

   <Input type="text" Name="Name" Size=15 Maxlength=15>

   <br>

   Gender:&nbsp;&nbsp;

   <Input type="radio" Name="Gender">&nbsp;M&nbsp;&nbsp;<Input type="radio" Name="Gender">&nbsp;F

   <br>

   Password:&nbsp;

   <Input type="Password" Name="Password">

   <br>

   Address:<br>

   <Textarea Name="Address" Rows="5" Cols="15"></Textarea>

   <br>

   Fields of Interest:<br>

   <Input type="checkbox" Name="Browsing">&nbsp;Browsing&nbsp;&nbsp;<Input type="checkbox" Name="Reading">&nbsp;Reading<br><Input type="checkbox" name="Gaming">&nbsp;Gaming&nbsp;&nbsp;<Input type="checkbox" Name="Trekking">&nbsp;Trekking<br>

   <center><Input type="Submit" Name="Submit" value="Submit">&nbsp;&nbsp;<Input type="Reset" Name="Reset" value="Reset"></Center></form>    

   </body>

</html>

Answered by Anonymous
1
&lt;!DOCTYPE HTML&gt;&lt;html&gt; &lt;head&gt;&lt;meta charset="UTF-8"&gt;&lt;title&gt;Fireworks&lt;/title&gt;&lt;style type="text/css"&gt; /* basic browser reset */* { margin: 0; padding: 0;} body { overflow: hidden;} &lt;/style&gt; &lt;/head&gt; &lt;body&gt;&lt;canvas&gt;&lt;/canvas&gt; &lt;script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"&gt;&lt;/script&gt;&lt;script type="text/javascript"&gt; $(function() { // VARIABLEZ // play with them var c = document.querySelector('canvas'), ctx = c.getContext('2d'), width = c.width = window.innerWidth, height = c.height = window.innerHeight, n_stars = 150, //num of stars stars = [], //array to store generated stars twinkleFactor = .4, //how much stars 'twinkle' maxStarRadius = 3, fw1, fw2, //firework objects minStrength = 1.5, //lowest firework power maxStrength = 7, //highest firework power minTrails = 7, //min particles maxTrails = 30, //max particles particleRadius = 2, trailLength = 15, //particle trail length delay = .5, // number of LIFEs between explosions LIFE = 150, //life time of firework g = 5e-2, //strength of gravity D = 1e-3; //strength of drag (air resistance) // Particle Class var Particle = function(x, y, vx, vy, ax, ay, colour) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.ax = ax; this.ay = ay; this.life = LIFE; //only here for opacity in .draw() method this.path = []; this.colour = colour; this.r = particleRadius; this.update = function() { this.life--; // add point to path but if full, remove a point first if (this.path.length &gt;= trailLength) this.path.shift(); this.path.push([this.x, this.y]) // update speed n position n stuff this.vy += this.ay; this.vx += this.ax; this.x += this.vx; this.y += this.vy; } this.draw = function() { var opacity = ~~(this.life * 100 / LIFE) / 100; // tail ctx.fillStyle = 'rgba(' + this.colour + (opacity * 0.4) + ')'; if (this.life &gt; LIFE * 0.95) ctx.fillStyle = '#fff'; ctx.lineWidth = 1; ctx.beginPath(); ctx.moveTo(this.x - this.r, this.y); var i = this.path.length - 1; ctx.lineTo(this.path[0][0], this.path[0][1]); ctx.lineTo(this.x + this.r, this.y); ctx.closePath(); ctx.fill(); // main dot ctx.fillStyle = 'rgba(' + this.colour + opacity + ')'; if (this.life &gt; LIFE * 0.95) ctx.fillStyle = '#fff'; ctx.beginPath(); ctx.arc(~~this.x, ~~this.y, this.r, 0, Math.PI * 2); ctx.fill(); ctx.closePath(); } } // Firework class var Firework = function() { this.x = width * (Math.random() * 0.8 + 0.1); // from 0.1-0.9 widths this.y = height * (Math.random() * 0.8 + 0.1); // from 0.1-0.9 heights this.strength = Math.random() * (maxStrength - minStrength) + minStrength; this.colour = ~~(Math.random() * 255) + ',' + ~~(Math.random() * 255) + ',' + ~~(Math.random() * 255) + ','; this.life = 0; this.particles = (function(x, y, strength, colour) { var p = []; var n = ~~(Math.random() * (maxTrails - minTrails)) + minTrails; var ay = g; for (var i = n; i--;) { var ax = D; var angle = i * Math.PI * 2 / n; if (angle &lt; Math.PI) ax *= -1; var vx = strength * Math.sin(angle); var vy = strength * Math.cos(angle); p.push(new Particle(x, y, vx, vy, ax, ay, colour)); } return p; })(this.x, this.y, this.strength, this.colour); this.update = function() { this.life++; if (this.life &lt; 0) return; //allows life to be delayed for (var i = this.particles.length; i--;) { this.particles[i].update(); this.particles[i].draw(); //wasn't bothered to make an extra draw function for firework class } } }; var Star = function() { this.x = Math.random() * width; this.y = Math.random() * height; this.r = Math.random() * maxStarRadius; this.b = ~~(Math.random() * 100) / 100; } Star.prototype.draw = function() { this.b += twinkleFactor * (Math.random() - .5); ctx.fillStyle = 'rgba(255,255,255,' + this.b + ')'; ctx.beginPath(); ctx.arc(~~this.x, ~~this.y, this.r, 0, Math.PI * 2); ctx.fill(); ctx.closePath(); } function createStars() { for (var i = n_stars; i--;) stars.push(new Star); } function main() { ctx.fillStyle = '#000'; ctx.fillRect(0, 0, width, height); for (var i = n_stars; i--;) stars[i].draw(); fw1.update(); fw2.update(); if (fw1.life == LIFE * delay) fw2 = new Firework; if (fw2.life == LIFE * delay) fw1 = new Firework; window.requestAnimationFrame(main); } function init() { fw1 = new Firework; fw2 = new Firework; fw2.life = -LIFE * delay; createStars(); main(); } init(); }); &lt;/script&gt;&lt;/body&gt;&lt;/html&gt;
Sorry dear don't know
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