write in brief any three components of animate
Answers
A symbol is a graphic, button, or movie clip that you create once in the Animate authoring environment or by using the SimpleButton (AS 3.0) and MovieClip classes. You can then reuse the symbol throughout your document or in other documents.
A symbol can include artwork that you import from another application. Any symbol that you create automatically becomes part of the library for the current document.
An instance is a copy of a symbol located on the Stage or nested inside another symbol. An instance can be different from its parent symbol in color, size, and function. Editing the symbol updates all of its instances, but applying effects to an instance of a symbol updates only that instance.
Use movie clip symbols to create reusable pieces of animation in Adobe Animate. Movie clips have their own multiframe timeline that is independent from the main movie's Timeline—think of movie clips as mini-timelines nested inside a main Timeline that can contain interactive controls, sounds, and even other movie clip instances.
You can also place movie clip instances inside the timeline of a button symbol to create animated buttons. In addition, movie clips are scriptable with ActionScript.
Graphics in motion tween animations
Graphic symbol is a collection of frames used in animations or single frame mode. An animated graphic symbol is tied to the Timeline of the document in which the symbol is placed.
In contrast, a movie clip symbol has its own independent Timeline. Animated graphic symbols, because they use the same Timeline as the main document, display their animation in document-editing mode.
Use graphic symbols for static images and to create reusable pieces of animation that are tied to the main Timeline. Interactive controls and sounds won’t work in a graphic symbol’s animation sequence. Graphic symbols add less to the FLA file size than buttons or movie clips because they have no timeline.
A symbol is a graphic, button, or movie clip that you create once in the Animate authoring environment or by using the SimpleButton (AS 3.0) and MovieClip classes. You can then reuse the symbol throughout your document or in other documents.
A symbol can include artwork that you import from another application. Any symbol that you create automatically becomes part of the library for the current document.
An instance is a copy of a symbol located on the Stage or nested inside another symbol. An instance can be different from its parent symbol in color, size, and function. Editing the symbol updates all of its instances, but applying effects to an instance of a symbol updates only that instant .
Use movie clip symbols to create reusable pieces of animation in Adobe Animate. Movie clips have their own multiframe timeline that is independent from the main movie's Timeline—think of movie clips as mini-timelines nested inside a main Timeline that can contain interactive controls, sounds, and even other movie clip instances.
You can also place movie clip instances inside the timeline of a button symbol to create animated buttons. In addition, movie clips are scriptable with ActionScript.
Graphics in motion tween animations
Graphic symbol is a collection of frames used in animations or single frame mode. An animated graphic symbol is tied to the Timeline of the document in which the symbol is placed.
In contrast, a movie clip symbol has its own independent Timeline. Animated graphic symbols, because they use the same Timeline as the main document, display their animation in document-editing mode.
Use graphic symbols for static images and to create reusable pieces of animation that are tied to the main Timeline. Interactive controls and sounds won’t work in a graphic symbol’s animation sequence. Graphic symbols add less to the FLA file size than buttons or movie clips because they have no timeline.