English, asked by choudammegha, 1 month ago

2. Suppose you're building a game and need to store lots of fractional values representing x, y, and z positions in a large
3D space. You'll likely need to perform physics calculations for trajectories and so on. You are not concerned about
absolute precision, but are concerned with how efficient your phögram runs. Which data type should you choose?​

Answers

Answered by SriAswitha
0

Explanation:

ʄօʀ aռʏ օtɦɛʀ ʄɨʟɛs ʏօʊ'ʟʟ ռɛɛɖ tօ ʊsɛ ɛɨtɦɛʀ sօʍɛ օtɦɛʀ tʏքɛ օʄ ċʟօʊɖ stօʀaɢɛ օʀ a. ʊsɮ ʍɛʍօʀʏ stɨċҡ ʄօʀ ɮaċҡʊք. ... sɨʍʊʟatɨօռs, օʀ ɨʄ ʏօʊ'ʀɛ ռօt sʊʀɛ աɦɛtɦɛʀ ɨt's քʀaċtɨċaʟ tօ ɖօ sօ աɨtɦɨռ a ʟɨʍɨtɛɖ aʍօʊռt օʄ tɨʍɛ, ɮɛ sʊʀɛ tօ ...

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