Concept map with words related to 'unity'
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Normal maps are grayscale images that you use as a height map on your objects in order to give an appearance of raised or recessed surfaces. Assuming you have a model that looks like this: The 3D Model The Texture. We want to make the light parts of the object appear raised.
The High Definition Render Pipeline (HDRP) uses channel-packed Textures to store multiple Material maps in a single Texture. Channel packing is efficient because it allows the renderer to sample up to four grayscale maps that use the same UV coordinates with a single Texture fetch.
IFYOU ARE SATISFIED#MARK AS BRAINLY.
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