do you think computed games like the one's shultz and Michael play can be used to teach or inculcate any positive values among children? give reasons is support of your answer
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video games provide young people with compelling social, cognitive, and emotional experiences, they also potentially boost mental health and well-being.ot only do social games allow children to test out different social scenarios, they can learn how to handle the kinds of conflicts they might face in the real world. This allows children to develop social experiences that can be valuable as they mature. Themes such as power and dominance, aggression, pain, and separation can be rehearsed under non-threatening conditions. This allows children to learn to cooperate and accept their peers Across the vast range of games, these players improve spatial reasoning, hand-eye coordination, teamwork and communication, strategic thinking, budgeting/resource management, aesthetics and art appreciation, perseverance, and fairness.video games can develop skills in the following areas:. Cognitive development spatial skills can be learned in a relatively brief time by playing video games and that the results are often comparable to training in formal courses designed to enhance those same skills. Motivation - By setting specific tasks and allowing young people to work through obstacles to achieve those tasks, video games can help boost self-esteem and help children learn the value of persistence. succeeding in video games can lead to positive feelings, reduced anxiety, and becoming more relaxed. All that can be said for certain at this point is that video games seem here to stay and their impact, both good and bad, are just beginning to be understood. Along with addressing the very real problems of video game addiction and media violence, the potential value of using video games for educational and medical applications, among other things, will be challenges that need to be faced.Positive Effects of Video GamesWhen your child plays video games, it gives his brain a real workout. In many video games, the skills required to win involve abstract and high level thinking. These skills are not even taught at school. Some of the mental skills enhanced by video games include:
o Following instructions
o Problem solving and logic - When kids play games such as The Incredible Machine, Angry Birds or Cut The Rope, they train their brain to come up with creative ways to solve puzzles and other problems in short bursts
o Hand-eye coordination, fine motor and spatial skills. In shooting games, the character may be running and shooting at the same time. This requires the real-world player to keep track of the position of the character, where he/she is heading, their speed, where the gun is aiming, if the gunfire is hitting the enemy, and so on. All these factors need to be taken into account, and then the player must then coordinate the brain's interpretation and reaction with the movement in their hands and fingertips. This process requires a great deal of eye-hand coordination and visual-spatial ability to be successful. Research also suggests that people can learn iconic, spatial, and visual attention skills from video games. There have been even studies with adults showing that experience with video games is related to better surgical skills. Also, a reason given by experts as to why fighter pilots of today are more skillful is that this generation’s pilots are being weaned on video games.
o Planning, resource management and logistics. The player learns to manage resources that are limited, and decide the best use of resources, the same way as in real life. This skill is honed in strategy games such as SimCity, Age of Empires, and Railroad Tycoon. Notably, The American Planning Association, the trade association of urban planners and Maxis, the game creator, have claimed that SimCity has inspired a lot of its players to take a career in urban planning and architecture.
o Multitasking, simultaneous tracking of many shifting variables and managing multiple objectives. In strategy games, for instance, while developing a city, an unexpected surprise like an enemy might
the
video games provide young people with compelling social, cognitive, and emotional experiences, they also potentially boost mental health and well-being.ot only do social games allow children to test out different social scenarios, they can learn how to handle the kinds of conflicts they might face in the real world. This allows children to develop social experiences that can be valuable as they mature. Themes such as power and dominance, aggression, pain, and separation can be rehearsed under non-threatening conditions. This allows children to learn to cooperate and accept their peers Across the vast range of games, these players improve spatial reasoning, hand-eye coordination, teamwork and communication, strategic thinking, budgeting/resource management, aesthetics and art appreciation, perseverance, and fairness.video games can develop skills in the following areas:. Cognitive development spatial skills can be learned in a relatively brief time by playing video games and that the results are often comparable to training in formal courses designed to enhance those same skills. Motivation - By setting specific tasks and allowing young people to work through obstacles to achieve those tasks, video games can help boost self-esteem and help children learn the value of persistence. succeeding in video games can lead to positive feelings, reduced anxiety, and becoming more relaxed. All that can be said for certain at this point is that video games seem here to stay and their impact, both good and bad, are just beginning to be understood. Along with addressing the very real problems of video game addiction and media violence, the potential value of using video games for educational and medical applications, among other things, will be challenges that need to be faced.Positive Effects of Video GamesWhen your child plays video games, it gives his brain a real workout. In many video games, the skills required to win involve abstract and high level thinking. These skills are not even taught at school. Some of the mental skills enhanced by video games include:
o Following instructions
o Problem solving and logic - When kids play games such as The Incredible Machine, Angry Birds or Cut The Rope, they train their brain to come up with creative ways to solve puzzles and other problems in short bursts
o Hand-eye coordination, fine motor and spatial skills. In shooting games, the character may be running and shooting at the same time. This requires the real-world player to keep track of the position of the character, where he/she is heading, their speed, where the gun is aiming, if the gunfire is hitting the enemy, and so on. All these factors need to be taken into account, and then the player must then coordinate the brain's interpretation and reaction with the movement in their hands and fingertips. This process requires a great deal of eye-hand coordination and visual-spatial ability to be successful. Research also suggests that people can learn iconic, spatial, and visual attention skills from video games. There have been even studies with adults showing that experience with video games is related to better surgical skills. Also, a reason given by experts as to why fighter pilots of today are more skillful is that this generation’s pilots are being weaned on video games.
o Planning, resource management and logistics. The player learns to manage resources that are limited, and decide the best use of resources, the same way as in real life. This skill is honed in strategy games such as SimCity, Age of Empires, and Railroad Tycoon. Notably, The American Planning Association, the trade association of urban planners and Maxis, the game creator, have claimed that SimCity has inspired a lot of its players to take a career in urban planning and architecture.
o Multitasking, simultaneous tracking of many shifting variables and managing multiple objectives. In strategy games, for instance, while developing a city, an unexpected surprise like an enemy might
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