Explain Weiler and Atherton polygon clipping algorithm? This algorithm is better or not than Sutherland Hodgeman polygon clipping algorithm give your answer?
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Weiler-Atherton clipping algorithm:
- The Weiler–Atherton is generally a polygon-clipping algorithm. It is applied in areas such as computer graphics and game expansion where clipping of polygons is required.
- It lets clipping of a subject or applicant polygon by a randomly shaped clipping polygon/area/region.
- Different from Sutherland – Hodgman polygon clipping algorithm, the Weiler-Atherton clipping algorithm can clip concave polygons without leaving any remainder behind.
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