English, asked by tuttu2, 1 year ago

game is for fun not to built character

Answers

Answered by sandybro
0
it is not so like that....it depends on the game u play....there some to build some courage too which Is a part of our character...

sandybro: ...
Answered by Pereddikusuma
1
So recently I have been playing around with the idea of creating a Character collector game (For examples of big name ones check out Dokkan battle or Marvel Future Fight, but quickly ran in to a little issue that I thought of. Would people even care about collecting these characters? The basic idea of the game I have in mind is for it to be a JRPG type game where the player "recruits" people from around the fantasy world to work in there "Guild" they set out on missions to slay X amount of monsters or Y boss monster and earn currency to they use on upgrading there guild and recruiting (Collecting) new heroes. But it seems to me all the successful games in this genre tend to be based off of a big franchise first, to add to the appeal of "oh I really want to get Wolverine because he's my fav hero, so that's my goal for this game is to get him" if all of my characters are unknown people would that appeal still carry over? Would people care about who they recruit or want to collect a certain unit in the game? If not is there anything on the game design side of things I can do to make collecting certain characters more appealing other than a simple "rarity" system? The only idea I have had so far is to give each "rare" hero you can recruit a unique quest to go on but that feels like you're then locking story/game content behind "RNG" which never feels good for a designer or a player.
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