Gentile surveyed a random sample of 1178 American youths (aged 8 to 18), asking them to answer a list of questions with either a
“Yes," "No," or "Sometimes.” The youths were considered to be extreme gamers if they responded with a "Yes" or "Sometimes" to at
least 6 of the 11 questions: Gentile scored responses in multiple ways. When he lumped together "Yes" and "Sometimes" responses,
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about 20% of his sample met the criteria for a video game addiction. When Gentile counted only "Yes" responses, about 8% of the
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kids qualified as extreme gamers. Either way, that's a lot of addiction, and the problem seemed to affect kids across a wide range of
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background. In Spain, for instance, the rate of game addiction has been estimated at around 10%. Video game addiction is also a
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major concern for some researchers in East Asia. And in Singapore, the prevalence of extreme gaming may be around 9%. But
og despite their varied backgrounds, game addicts have certain things in common. In Gentile's study, extreme gamers spent about twice
as much time playing games (24 hours per week). They were more likely to have game systems in their bedrooms. And they also
reported, more trouble paying attention in school, poorer grades, and more health problems. In a Singapore study, researchers found
that kids who met clinical criteria for a video game addiction performed worse at school. According to this survey, how was a youth's
performance at school related to gaming?
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