How do you implement the single responsibility principal in the c# class design?
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Answer:
SOLID is a popular acronym used to refer to a set of five principles of software architecture. In this post, I'll present a discussion on the Single Responsibility Principle with code examples to illustrate the concepts.
The five SOLID principles are Single Responsibility (SRP), Open/Close, Liskov's Substitution, Interface Segregation, and Dependency Inversion. The Single Responsibility Principle states that a class should have one and only one reason for change, i.e., a subsystem, module, class or a function shouldn't have more than one reason for change. If there are two reasons for a class to change, the functionality should be split into two classes with each class handling one responsibility. When a class has more than one responsibility, such responsibilities are coupled and this coupling leads to designs that are fragile and can break over time.