English, asked by daniyaltoqeer79, 11 months ago

imagine your class teacher has asked you to write an article for your school magazine on the topic addiction to video games among the teenagers of today

Answers

Answered by sahanaa76
1

Answer:

The World Health Organization declared that compulsively playing video games is a mental health condition. Calling this “gaming disorder”, this term will apply to people who play excessively and of “sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning and would normally have been evident for at least 12 months”.

Kids who are really addicted are those who spend most of their time gaming over doing other things in their life, their gaming behavior escalates or persists despite negative consequences, and they suffer withdrawal effects when they stop. For example, they skip school, don’t do their homework, do not involve in sports or outdoor activities, socialize, or have lost interest in other life activities.

The American Psychiatric Association (APA) concluded that there is still insufficient evidence to include video game addiction as a unique mental disorder. When people refer to “video game addiction”, especially when it comes to children, they mean spending too much time playing video games – sometimes for more than 12 hours a day!

Answered by xItzKhushix
3

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Nowadays ,Children are more engaged in video games rather than their own study . Video games attract the attention of teenagers , and may even make their mood sophisticated . Many of the small children spend their free time in playing video games rather than playing outside . Video games affects the attention, eyesight, behaviour and physical growth of the upcoming generations.

Children are becoming lethargic rather then being active in outdoor games. It is a huge loss for small children to use these technologies for their entertainment.

"We can not ban the creation of violent video games but we can prevent the distribution of these disturbing games to upcoming generations ,where their affect can be negative."

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