Kho kho game of history and measurement
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yes is the answer of this question
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Why not add a bit of drama and mystery when telling your kid about Kho Kho? The truth is, nobody knows exactly where and how Kho Kho was born, but it’s believed to have evolved in the state of Maharashtra, where it was played on chariots, called Rath. In its ancient form, the game was known as Rathera.
It gradually became a much loved game for kids, keeping them entertained for centuries, some game rules were eventually formalised in the early 1900s, and in 1960 the first national Kho Kho Championship took place in Andhra Pradesh state. However, over the years, with modern games and different sorts of childhood activities taking over, it’s faded away. It’s time we started hearing shouts of “Kho!” all around the world.
Mark out the play area with chalk or string. Then draw a line down the middle, cutting the field in half length-ways. Put a pole, stick or sweater at each end of the central dividing line.
Split the Kho Kho players into two equal teams, and then allocate one team as the chasers and one team as the defenders (let them know they’ll get to swap roles after seven minutes).
Chasers need to line up on the line down the middle, facing in alternate directions. They can only ‘chase’ on the side of the pitch they are facing and can only chase one at a time (see image one).
The defenders enter the field in groups of three and need to avoid being tagged by a chaser - they can run anywhere on the field, but they’re out if they get tagged.
The chaser at the pole starts and must try to tag one of the defenders on their side of the pitch, if a defender crosses the line to the other side, the chaser must tap the back of one of his teammates, who is sitting facing the other direction, and shout “Kho!” (See image three).
The teammate must then try to tag the defender and the standing chaser sits in the team mates place so only one chaser is chasing.
Chasers can swap with a teammate every time the defender moves into the opposite side of the pitch or the chaser can run round one of the poles to get to the other side of the pitch.
The aim for chasers is to tag-out the defenders the fastest. Whichever team gets the defenders out the quickest wins.
Total area requirement 30m x 19m (inclusive of lobby from all sides measuring 1.5m wide.)
Playing Area 27m x 16m inclusive of 1.5m x 16m of free zone behind both poles
Pole Distance 24m Central lane joining two poles measuring 24m length x 30cm width
Cross lanes 8 nos. intersecting the central lane. Each lane measuring 16m x 35m
Pole Size - Height (above ground level - 120cm to 125cm, Diameter 9-10cm.)
The game comprises two teams with 12 players each (as per the rules of the Asian Kho-Kho Federation 15 players each) in the team while only 9 players actually playing.
The match comprises 4 turns consisting of two defense and two chase turns.
Every turn is of 9 minutes duration.
Every put- out defender brings one point to the chasing team.
The high scoring team is declared as the winner.
The game consists of numerous defense as well as chasing skills
Defense: Single chain, double chain, ring game, dodging and faking
Chasing: running dives, pole dives, deceiving (judgment) Kho on the pole, delayed Kho, moving into cross lanes, etc.