Computer Science, asked by Ritika9106, 1 year ago

On visible surface detection method in computer graphics ?

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Answered by munamabdullah5pavdk5
0
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Depth Buffer (Z-Buffer) Method

This method is developed by Cutmull. It is an image-space approach. The basic idea is to test the Z-depth of each surface to determine the closest (visible) surface.
In this method each surface is processed separately one pixel position at a time across the surface. The depth values for a pixel are compared and the closest (smallest z) surface determines the color to be displayed in the frame buffer.
It is applied very efficiently on surfaces of polygon. Surfaces can be processed in any order. To override the closer polygons from the far ones, two buffers named frame buffer and depth buffer, are used.
Depth buffer is used to store depth values for (x, y) position, as surfaces are processed (0 ≤ depth ≤ 1).
The frame buffer is used to store the intensity value of color value at each position (x, y).
The z-coordinates are usually normalized to the range [0, 1]. The 0 value for z-coordinate indicates back clipping pane and 1 value for z-coordinates indicates front clipping pane.

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