English, asked by bhattgovind007, 11 months ago

outdoor games games replaced by video computer games​

Answers

Answered by BeFearlessBeYou
2

Answer:

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Explanation:

Unarguably, too much gaming can lead to health problems. Last March, the Endocrine Society—an international organization of endocrinologists—released a study, involving a group of 33,900 teenagers, which found that heavy screen time and snacking could increase risk of heart disease and diabetes. In another study, scientists from the New York Institute of Technology found that gamers who played between three and ten hours per day reported a range of ailments, including eye fatigue and neck, back, wrist, and hand pain—yet only 2 percent were getting medical attention. The researchers also found that 40 of the people studied “did not participate in any form of physical activity,” though presumably the gamers at least walked to the bathroom and the fridge.

The concept that seriously overdoing video games counts as addiction is new, and it comes at a big moment in the evolution of the industry. If you haven’t worked a joystick since the days of Ms. Pac-Man, entering a modern gaming environment would be about as shocking as getting an iPhone in the 1880s. Today’s games are cinematic artworks. They enable players from around the world to share digital adventures that are so immersive, so full of surprise and delight and realistic living things, that they can fulfill the core human need to explore. So-called open-world games, which encourage players to travel through unrestricted landscapes as they live out cinematic narratives, have been around in less robust form for decades. Now, thanks to faster internet speeds and extraordinary graphics, thriving online communities have transformed franchises such as Fortnite, Minecraft, and League of Legends into multibillion-dollar businesses and, more profoundly, an entire way of life.

Answered by s16188
0

Answer:

Before computers and video games and television sets were in nearly every home, kids had to look elsewhere for their entertainment. For most, the obvious choice was outdoor games. Tag, basketball, and nearly endless other activities were available. Even during the 80s and 90s, when all of these electronics were relatively common, kids were still choosing the outdoors.  It is not until recent years that kids have begun choosing the indoor life, preferring computer games over anything the outdoors can offer.

Explanation:

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