Q3. ........is a technique, used to 1 point
decide paths of computations.
*
O Variables
O Subrouting
O Subscripte
O Brancing
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A* is the most popular choice for pathfinding, because it's fairly flexible and can be used in a wide range of contexts. A* is like Dijkstra's Algorithm in that it can be used to find a shortest path. A* is like Greedy Best-First-Search in that it can use a heuristic to guide itself.
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A is the answer
Explanation:Please mark me as brainliest
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