Sometimes a program needs to perform operations that don't belong with any of the other objects. According to the Pure Fabrication principle of the GRASP approach to object-oriented design, what do you need to create to handle that operation?
1.A fake class
2.A fake inheritance
3.A fake method
4.A fake responsibility
5.A fake variable
Answers
Answered by
0
Answer:
CDமற்றும்DVDவேறுபடுதுக answer pls
Answered by
57
Answer:
A fake class
Explanation:
Because it's correct answer
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