The degree of the polynomial -3a^2 b+2a^2 b^2-5ab+7
(a) 2
(b) 3
(c) 4
(d) 9
Plz give with explaination
Answers
Answer:
2
Step-by-step explanation:
it is a polynomial so the degree of the given polynomial is its highest power.
So, in the given polynomial the highest power is 2
so, the answer is 2.
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Step-by-step explanation:
var goal1 = createSprite(200, 28,100,20);
goal1.shapeColor='yellow';
var goal2 = createSprite(200, 372,100,20);
goal2.shapeColor='yellow';
var player1= createSprite(200, 50,50,10);
player1.shapeColor='black';
var computer = createSprite(200, 350,50,10);
computer.shapeColor='black';
var stricker = createSprite(200, 200,10,10);
stricker.shapeColor=('red');
var line1 = createSprite(373, 390,1000,10);
line1.shapeColor=('white');
var line2 = createSprite(376, 7,10,1000);
line2.shapeColor=('white');
var line3 = createSprite(90, 10,1000,10);
line3.shapeColor=('white');
var line4 = createSprite(23, 5,10,1000);
line4.shapeColor=('white');
var gameState = "serve";
var computerscore = 0;
var player1score = 0;
function draw() {
background('green');
text(computerscore, 52, 217);
text( player1score, 53, 168);
createEdgeSprites();
stricker.bounceOff(line1);
stricker.bounceOff(line4);
stricker.bounceOff(line3);
stricker.bounceOff(line2);
stricker .bounceOff( computer );
stricker.bounceOff( player1);
//serve the ball when space is pressed
if (keyDown("space") && gameState === "serve") {
serve();
gameState = "play";
}
player1.x=World.mouseX;
computer.x=stricker.x;
if ( stricker.isTouching(goal1)||stricker.isTouching(goal2)) {
stricker .velocityX=0;
stricker.velocityY=0;
}
if ( stricker.isTouching(goal1)) {
computerscore=computerscore+1;
stricker .x=200;
stricker.y=200;
}
if ( stricker.isTouching(goal2)) {
player1score=player1score+1 ;
stricker .x=200;
stricker.y=200;
}
gameState='serve';
for (var i = 0; i < 400;i= i+20) {
line(i,200,i+10,200);
}
if (player1score===5||computerscore===5) {
gameState="over";
fill( "red")
text("gameover", 150, 160);
text("press R to restart",150, 180);
}
if (keyDown("r") && gameState === "over") { gameState = "serve";
computerscore = 0;
player1score = 0; }
drawSprites()}
function serve() {
stricker .velocityX = 3;
stricker.velocityY = 4;
}