What modification needs to be taken up in the teaching methodology?
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In the pre-technology education context, the teacher is the sender or the
source, the educational material is the information or message, and the student is the
receiver of the information. In terms of the delivery medium, the educator can deliver
the message via the “chalk-and- talk” method and overhead projector (OHP)
transparencies. This directed instruction model has its foundations embedded in the
behavioral learning perspective (Skinner, 1938) and it is a popular technique, which
has been used for decades as an educational strategy in all institutions of learning.
Basically, the teacher controls the instructional process, the content is
delivered to the entire class and the teacher tends to emphasize factual knowledge. In
other words, the teacher delivers the lecture content and the students listen to the
lecture. Thus, the learning mode tends to be passive and the learners play little part in
their learning process (Orlich et al.,1998). It has been found in most universities by
many teachers and students that the conventional lecture approach in classroom is of
limited effectiveness in both teaching and learning. In such a lecture students assume
a purely passive role and their concentration fades off after 15-20 minutes.
Some limitations which may prevail in traditional teaching method are
¾ Teaching in classroom using chalk and talk is “one way flow” of information.
¾ Teachers often continuously talk for an hour without knowing students
response and feedback.
¾ The material presented is only based on lecturer notes and textbooks.
¾ Teaching and learning are concentrated on “plug and play” method rather than
practical aspects.
¾ The handwriting of the lecturer decides the fate of the subject.
¾ There is insufficient interaction with students in classroom.
¾ More emphasis has been given on theory without any practical and real life
time situations.
¾ Learning from memorization but not understanding.
¾ Marks rather than result oriented.
Multimedia, is the combination of various digital media types such as text,
images, audio and video, into an integrated multi-sensory interactive application or
presentation to convey information to an audience. Traditional educational
approaches have resulted in a mismatch between what is taught to the students and
what the industry needs. As such, many institutions are moving towards problem-
based learning as a solution to producing graduates who are creative; think critically
and analytically, to solve problems. In this paper, we focus on using multimedia
technology as an innovative teaching and learning strategy in a problem-based
learning environment by giving the students a multimedia project to train them in this
skill set.
source, the educational material is the information or message, and the student is the
receiver of the information. In terms of the delivery medium, the educator can deliver
the message via the “chalk-and- talk” method and overhead projector (OHP)
transparencies. This directed instruction model has its foundations embedded in the
behavioral learning perspective (Skinner, 1938) and it is a popular technique, which
has been used for decades as an educational strategy in all institutions of learning.
Basically, the teacher controls the instructional process, the content is
delivered to the entire class and the teacher tends to emphasize factual knowledge. In
other words, the teacher delivers the lecture content and the students listen to the
lecture. Thus, the learning mode tends to be passive and the learners play little part in
their learning process (Orlich et al.,1998). It has been found in most universities by
many teachers and students that the conventional lecture approach in classroom is of
limited effectiveness in both teaching and learning. In such a lecture students assume
a purely passive role and their concentration fades off after 15-20 minutes.
Some limitations which may prevail in traditional teaching method are
¾ Teaching in classroom using chalk and talk is “one way flow” of information.
¾ Teachers often continuously talk for an hour without knowing students
response and feedback.
¾ The material presented is only based on lecturer notes and textbooks.
¾ Teaching and learning are concentrated on “plug and play” method rather than
practical aspects.
¾ The handwriting of the lecturer decides the fate of the subject.
¾ There is insufficient interaction with students in classroom.
¾ More emphasis has been given on theory without any practical and real life
time situations.
¾ Learning from memorization but not understanding.
¾ Marks rather than result oriented.
Multimedia, is the combination of various digital media types such as text,
images, audio and video, into an integrated multi-sensory interactive application or
presentation to convey information to an audience. Traditional educational
approaches have resulted in a mismatch between what is taught to the students and
what the industry needs. As such, many institutions are moving towards problem-
based learning as a solution to producing graduates who are creative; think critically
and analytically, to solve problems. In this paper, we focus on using multimedia
technology as an innovative teaching and learning strategy in a problem-based
learning environment by giving the students a multimedia project to train them in this
skill set.
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