which are some best high level playstation, xbox and pc games?
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Hi Mate ,
your answer is- GTA 5, SLEEPING DOGS , WATCHDOGS ,FIFA18 , PES18 , MEDEVIAL MOVES, FARCRY, MAX PAYNE , PUBG, FORTNITE BATTLE ROYAL,
your answer is- GTA 5, SLEEPING DOGS , WATCHDOGS ,FIFA18 , PES18 , MEDEVIAL MOVES, FARCRY, MAX PAYNE , PUBG, FORTNITE BATTLE ROYAL,
demolitionkai56:
welcome
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BATMAN: ARKHAM KNIGHT
PC, PS4, Xbox One
The power fantasy at the heart of Batman: Arkham Knight remains one of the most seductive in all of gaming: spend enough time brawling, blasting, and winching, and you can liberate an entire metropolis with a single tool belt and tank. (Seriously, you’re going to be doing a lot of winching.) You can spend hours soaring above Gotham’s skyline, tuning into radio dispatches from friends and foes alike. No one can touch you. If you hear a bunch of thugs wailing on a captive or daring to insult the Caped Crusader, you can swoop in and show them the cost of tempting fate. The city is your oyster.
The combo-heavy combat system that birthed a dozen action-adventure knock-offs remains fluid and physical, and the deep bench full of various Batman villains helps to liven up what would otherwise be boilerplate beat ‘em up side quests. Like its predecessors in Rocksteady’s Arkham series, Arkham Knight understands that Batman’s toughest battles are mental; there’s no villain more dangerous than the darkness looming in Bruce Wayne’s mind. Arkham Knight’s treatment of that truth is heavy-handed, but that doesn’t make it any less satisfying.
READ NEXT: BATMAN: ARKHAM KNIGHT REVIEW
BLOODBORNE
PS4
Bloodborne isn’t like most modern games. It doesn’t ease you into the experience, slowly teaching you the rules and giving you time to understand its complex systems. It doesn’t put you in the role of a super-powered hero capable of taking down dangerous beasts with ease. Instead, it casts you as a regular person and throws you into a gothic world of violence and despair. And then it kills you, over and over.
Bloodborne’s unforgiving nature is a large part of its appeal. The spiritual successor to the Dark Souls series, it’s a game where every victory feels hard won. The bosses are huge, grotesque monstrosities that will take every ounce of your skill to defeat, but even the standard enemies — the plague-inflicted inhabitants of Yharnam — can kill you. Bloodborne forces you to learn how it works, and then tests your knowledge in the most brutal ways possible. It’s a game where you will die a lot — but that only makes your eventual victory all the more satisfying.
READ NEXT: BLOODBORNE REVIEW
DESTINY: THE TAKEN KING
PS3, PS4, Xbox 360, Xbox One
Telling people you liked to play Destinyused to feel a little like confessing you smoked cigarettes: it was an addictive habit, one you couldn’t really justify and were always trying to quit. That finally changed with the release of Destiny: The Taken King, an expansion that built on vanilla Destiny’s solid gameplay skeleton and fulfilled the promise of Bungie’s ambitious, galactic FPS-MMORPG.
When you list all of the ways in which The Taken King improved the Destinyexperience, it sounds like you’re just finding another way to make fun of the game. There are real characters and non-terrible dialogue, bosses that are more than just bullet sponges, levels that ask you to do more than kill stuff while you scan doors and platforms, a leveling and gear system that rewards normal play instead of encouraging grinding, a robot companion with real personality. Add up all of those potentially humorous additions and toss in dashes of space lightning and flaming hammers, and the product is a game that’s better than ever and continuously evolving.
PC, PS4, Xbox One
The power fantasy at the heart of Batman: Arkham Knight remains one of the most seductive in all of gaming: spend enough time brawling, blasting, and winching, and you can liberate an entire metropolis with a single tool belt and tank. (Seriously, you’re going to be doing a lot of winching.) You can spend hours soaring above Gotham’s skyline, tuning into radio dispatches from friends and foes alike. No one can touch you. If you hear a bunch of thugs wailing on a captive or daring to insult the Caped Crusader, you can swoop in and show them the cost of tempting fate. The city is your oyster.
The combo-heavy combat system that birthed a dozen action-adventure knock-offs remains fluid and physical, and the deep bench full of various Batman villains helps to liven up what would otherwise be boilerplate beat ‘em up side quests. Like its predecessors in Rocksteady’s Arkham series, Arkham Knight understands that Batman’s toughest battles are mental; there’s no villain more dangerous than the darkness looming in Bruce Wayne’s mind. Arkham Knight’s treatment of that truth is heavy-handed, but that doesn’t make it any less satisfying.
READ NEXT: BATMAN: ARKHAM KNIGHT REVIEW
BLOODBORNE
PS4
Bloodborne isn’t like most modern games. It doesn’t ease you into the experience, slowly teaching you the rules and giving you time to understand its complex systems. It doesn’t put you in the role of a super-powered hero capable of taking down dangerous beasts with ease. Instead, it casts you as a regular person and throws you into a gothic world of violence and despair. And then it kills you, over and over.
Bloodborne’s unforgiving nature is a large part of its appeal. The spiritual successor to the Dark Souls series, it’s a game where every victory feels hard won. The bosses are huge, grotesque monstrosities that will take every ounce of your skill to defeat, but even the standard enemies — the plague-inflicted inhabitants of Yharnam — can kill you. Bloodborne forces you to learn how it works, and then tests your knowledge in the most brutal ways possible. It’s a game where you will die a lot — but that only makes your eventual victory all the more satisfying.
READ NEXT: BLOODBORNE REVIEW
DESTINY: THE TAKEN KING
PS3, PS4, Xbox 360, Xbox One
Telling people you liked to play Destinyused to feel a little like confessing you smoked cigarettes: it was an addictive habit, one you couldn’t really justify and were always trying to quit. That finally changed with the release of Destiny: The Taken King, an expansion that built on vanilla Destiny’s solid gameplay skeleton and fulfilled the promise of Bungie’s ambitious, galactic FPS-MMORPG.
When you list all of the ways in which The Taken King improved the Destinyexperience, it sounds like you’re just finding another way to make fun of the game. There are real characters and non-terrible dialogue, bosses that are more than just bullet sponges, levels that ask you to do more than kill stuff while you scan doors and platforms, a leveling and gear system that rewards normal play instead of encouraging grinding, a robot companion with real personality. Add up all of those potentially humorous additions and toss in dashes of space lightning and flaming hammers, and the product is a game that’s better than ever and continuously evolving.
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